5f9e8f979d
cell values and grid lines are displayed. no interaction available yet.
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// INSPIRED BY "CODE MONKEY" ON YOUTUBE
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public class LogicGrid
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{
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private int width;
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private int height;
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private float cellSize;
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private int[,] gridArray;
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public LogicGrid(int width, int height, float cellSize)
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{
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this.width = width;
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this.height = height;
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this.cellSize = cellSize;
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gridArray = new int[width, height];
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// Used to place cell values in middle of cell
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Vector3 textOffset = new Vector3(cellSize/2, cellSize/2);
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// Visualize the grid
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for(int x = 0; x < gridArray.GetLength(0); x++)
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for(int y = 0; y < gridArray.GetLength(1); y++)
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{
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// Create text that shows the value of the number in the given cell.
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CodeMonkey.Utils.UtilsClass.CreateWorldText(gridArray[x, y].ToString(), null, GetWorldPosition(x, y) + textOffset, 20, Color.white, TextAnchor.MiddleCenter);
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// Give the cells a visual representation (must enable gizmos to see)
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Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f);
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Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f);
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}
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// Draw top-line for whole grid
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Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
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// Draw right-line for whole grid
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Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
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}
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// enables us to scale grid. cells would otherwise be 1x1 (very small)
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private Vector3 GetWorldPosition(int x, int y)
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{
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return new Vector3(x, y) * this.cellSize;
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}
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}
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