Files
pathfinding-visualizer/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
T
Simon O'Shea 5f9e8f979d import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
2023-07-31 18:45:01 -04:00

52 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// INSPIRED BY "CODE MONKEY" ON YOUTUBE
public class LogicGrid
{
private int width;
private int height;
private float cellSize;
private int[,] gridArray;
public LogicGrid(int width, int height, float cellSize)
{
this.width = width;
this.height = height;
this.cellSize = cellSize;
gridArray = new int[width, height];
// Used to place cell values in middle of cell
Vector3 textOffset = new Vector3(cellSize/2, cellSize/2);
// Visualize the grid
for(int x = 0; x < gridArray.GetLength(0); x++)
for(int y = 0; y < gridArray.GetLength(1); y++)
{
// Create text that shows the value of the number in the given cell.
CodeMonkey.Utils.UtilsClass.CreateWorldText(gridArray[x, y].ToString(), null, GetWorldPosition(x, y) + textOffset, 20, Color.white, TextAnchor.MiddleCenter);
// Give the cells a visual representation (must enable gizmos to see)
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f);
}
// Draw top-line for whole grid
Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
// Draw right-line for whole grid
Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
}
// enables us to scale grid. cells would otherwise be 1x1 (very small)
private Vector3 GetWorldPosition(int x, int y)
{
return new Vector3(x, y) * this.cellSize;
}
}