using System.Collections; using System.Collections.Generic; using UnityEngine; // INSPIRED BY "CODE MONKEY" ON YOUTUBE public class LogicGrid { private int width; private int height; private float cellSize; private int[,] gridArray; public LogicGrid(int width, int height, float cellSize) { this.width = width; this.height = height; this.cellSize = cellSize; gridArray = new int[width, height]; // Used to place cell values in middle of cell Vector3 textOffset = new Vector3(cellSize/2, cellSize/2); // Visualize the grid for(int x = 0; x < gridArray.GetLength(0); x++) for(int y = 0; y < gridArray.GetLength(1); y++) { // Create text that shows the value of the number in the given cell. CodeMonkey.Utils.UtilsClass.CreateWorldText(gridArray[x, y].ToString(), null, GetWorldPosition(x, y) + textOffset, 20, Color.white, TextAnchor.MiddleCenter); // Give the cells a visual representation (must enable gizmos to see) Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f); Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f); } // Draw top-line for whole grid Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f); // Draw right-line for whole grid Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f); } // enables us to scale grid. cells would otherwise be 1x1 (very small) private Vector3 GetWorldPosition(int x, int y) { return new Vector3(x, y) * this.cellSize; } }