Files
Simon O'Shea 6451c901fd basic grid class implemented
can set / un-set values on each cell. concrete foundation implemented
2023-07-31 19:34:53 -04:00

32 lines
841 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestingScript : MonoBehaviour
{
private LogicGrid grid;
// Start is called before the first frame update
private void Start()
{
//Vector3 origin = new Vector3(0, 0);
grid = new LogicGrid(4, 2, 10f, new Vector3(0, 0));
}
private void Update()
{
if(Input.GetMouseButtonDown(0))
{
grid.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 1);
}
if (Input.GetMouseButtonDown(1))
{
grid.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
}
if (Input.GetMouseButtonDown(2))
{
Debug.Log(grid.GetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition()).ToString());
}
}
}