Files
pathfinding-visualizer/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ClickButton.cs
T
dereelatwit a447b90935 UI base made
2023-08-03 15:13:07 -04:00

39 lines
824 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ClickButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
[SerializeField] private Image _img;
[SerializeField] private Sprite _default, _pressed;
[SerializeField] private AudioClip _compressClip, _uncompressClip;
[SerializeField] private AudioSource _source;
public void OnPointerDown(PointerEventData eventData)
{
_img.sprite = _pressed;
_source.PlayOneShot(_compressClip);
}
public void OnPointerUp(PointerEventData eventData)
{
_img.sprite = _default;
_source.PlayOneShot(_uncompressClip);
}
public void IWasClicked()
{
Debug.Log("Clicked");
}
}