fixed merge conflict

(hopefully!)
This commit is contained in:
Simon O'Shea
2023-08-03 14:37:02 -04:00
parent 2f408d6069
commit d97f09ac30
@@ -123,9 +123,6 @@ NavMeshSettings:
debug: debug:
m_Flags: 0 m_Flags: 0
m_NavMeshData: {fileID: 0} m_NavMeshData: {fileID: 0}
<<<<<<< Updated upstream
--- !u!1 &45376067
=======
--- !u!1 &120990015 --- !u!1 &120990015
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -195,7 +192,6 @@ MonoBehaviour:
m_sendNavigationEvents: 1 m_sendNavigationEvents: 1
m_DragThreshold: 10 m_DragThreshold: 10
--- !u!1 &480666364 --- !u!1 &480666364
>>>>>>> Stashed changes
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -219,11 +215,6 @@ MeshFilter:
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
<<<<<<< Updated upstream
m_GameObject: {fileID: 45376067}
m_Mesh: {fileID: 0}
--- !u!114 &45376069
=======
m_GameObject: {fileID: 480666364} m_GameObject: {fileID: 480666364}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
@@ -234,7 +225,6 @@ MeshFilter:
m_Father: {fileID: 1304633099} m_Father: {fileID: 1304633099}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &480666366 --- !u!114 &480666366
>>>>>>> Stashed changes
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -539,11 +529,5 @@ Transform:
SceneRoots: SceneRoots:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_Roots: m_Roots:
<<<<<<< Updated upstream
- {fileID: 519420032}
- {fileID: 144141395}
- {fileID: 45376070}
=======
- {fileID: 1304633099} - {fileID: 1304633099}
- {fileID: 802346181} - {fileID: 802346181}
>>>>>>> Stashed changes