diff --git a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity index dc16a9b..5e4a83c 100644 --- a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity +++ b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity @@ -123,9 +123,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} -<<<<<<< Updated upstream ---- !u!1 &45376067 -======= --- !u!1 &120990015 GameObject: m_ObjectHideFlags: 0 @@ -195,7 +192,6 @@ MonoBehaviour: m_sendNavigationEvents: 1 m_DragThreshold: 10 --- !u!1 &480666364 ->>>>>>> Stashed changes GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -219,11 +215,6 @@ MeshFilter: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} -<<<<<<< Updated upstream - m_GameObject: {fileID: 45376067} - m_Mesh: {fileID: 0} ---- !u!114 &45376069 -======= m_GameObject: {fileID: 480666364} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} @@ -234,7 +225,6 @@ MeshFilter: m_Father: {fileID: 1304633099} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &480666366 ->>>>>>> Stashed changes MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -539,11 +529,5 @@ Transform: SceneRoots: m_ObjectHideFlags: 0 m_Roots: -<<<<<<< Updated upstream - - {fileID: 519420032} - - {fileID: 144141395} - - {fileID: 45376070} -======= - {fileID: 1304633099} - {fileID: 802346181} ->>>>>>> Stashed changes