fixed merge conflict
(hopefully!)
This commit is contained in:
@@ -123,9 +123,6 @@ NavMeshSettings:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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<<<<<<< Updated upstream
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--- !u!1 &45376067
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=======
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--- !u!1 &120990015
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GameObject:
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m_ObjectHideFlags: 0
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@@ -195,7 +192,6 @@ MonoBehaviour:
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m_sendNavigationEvents: 1
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m_DragThreshold: 10
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--- !u!1 &480666364
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>>>>>>> Stashed changes
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -219,11 +215,6 @@ MeshFilter:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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<<<<<<< Updated upstream
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m_GameObject: {fileID: 45376067}
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m_Mesh: {fileID: 0}
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--- !u!114 &45376069
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=======
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m_GameObject: {fileID: 480666364}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@@ -234,7 +225,6 @@ MeshFilter:
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m_Father: {fileID: 1304633099}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &480666366
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>>>>>>> Stashed changes
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -539,11 +529,5 @@ Transform:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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<<<<<<< Updated upstream
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- {fileID: 519420032}
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- {fileID: 144141395}
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- {fileID: 45376070}
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=======
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- {fileID: 1304633099}
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- {fileID: 802346181}
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>>>>>>> Stashed changes
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