still trying to fix astar

This commit is contained in:
Simon O'Shea
2023-08-08 19:27:43 -04:00
parent f347e50d11
commit 8507bec1bc
3 changed files with 4 additions and 6 deletions
@@ -99,6 +99,7 @@ using UnityEngine;
onSample = CanSample();
if (onSample.x == 1)
{
Debug.Log("SAMPLING");
Node child = new Node(this, this.agent, this.samples, 'S', this.distanceTraveled + 1, this.heuristic);
child.samples.RemoveAt(onSample.y);
@@ -67,6 +67,7 @@ public class Pathfinder
for(int i = 0; i < result.Count; i++)
{
Node n = result[i];
Debug.Log("Agent at: " + n.agent.x + ", " + n.agent.y);
Debug.Log(n.lastMove);
}
}
@@ -79,9 +80,6 @@ public class Pathfinder
List<Node> open = new List<Node>();
//PriorityQueue<Node> open = new PriorityQueue<Node>();
open.Add(initialState);
int cap = 1000;
while (true && cap > 0)
@@ -100,7 +98,6 @@ public class Pathfinder
{
while (currentNode.parent != null)
{
Debug.Log("Agent at: " + currentNode.agent.x + ", " + currentNode.agent.y);
solution.Add(currentNode);
currentNode = currentNode.parent;
}
@@ -139,7 +136,7 @@ public class Pathfinder
sorted.Add(children[i]);
}
sorted = sorted.OrderBy(Node => Node.fn).ToList();
//sorted = sorted.OrderBy(Node => Node.fn).ToList();
return sorted;
}