Files
pathfinding-visualizer/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
T
dereelatwit aec4fc6d37 UI components completed
added button functionality and mesh grid to scene
2023-08-08 15:30:55 -04:00

37 lines
619 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class WallsButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
[SerializeField] private Image _img;
[SerializeField] private Sprite _default, _pressed;
public void OnPointerDown(PointerEventData eventData)
{
_img.sprite = _pressed;
}
public void OnPointerUp(PointerEventData eventData)
{
_img.sprite = _default;
}
public void IWasClicked()
{
Debug.Log("Placing Mode: Obstacles");
}
}