Files
pathfinding-visualizer/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs
T
dereelatwit aec4fc6d37 UI components completed
added button functionality and mesh grid to scene
2023-08-08 15:30:55 -04:00

39 lines
819 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ResetButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
[SerializeField] private Image _img;
[SerializeField] private Sprite _default, _pressed;
[SerializeField] private AudioClip _compressClip, _uncompressClip;
[SerializeField] private AudioSource _source;
public void OnPointerDown(PointerEventData eventData)
{
_img.sprite = _pressed;
_source.PlayOneShot(_compressClip);
}
public void OnPointerUp(PointerEventData eventData)
{
_img.sprite = _default;
_source.PlayOneShot(_uncompressClip);
}
public void IWasClicked()
{
Debug.Log("Reseting World");
}
}