using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Scroller : MonoBehaviour { [SerializeField] private RawImage _img; [SerializeField] private float _x, _y; void Update() { _img.uvRect = new Rect(_img.uvRect.position + new Vector2(_x, _y) * Time.deltaTime, _img.uvRect.size); } }