using System.Collections; using System.Collections.Generic; using UnityEngine; public class AStar : MonoBehaviour { LogicGrid world; List obstacles; List samples; int heuristic; // 0 = h0 | public AStar(LogicGrid world, int heuristic) { this.world = world; this.obstacles = world.obstacles; this.samples = world.samples; this.heuristic = heuristic; } void Start() { } }