using System.Collections; using System.Collections.Generic; using UnityEngine; public class nMain : MonoBehaviour { [SerializeField] private CellMesh cellMesh; public LogicGrid world; char placementMode; int placementValue; // Start is called before the first frame update void Start() { // Create world world = new LogicGrid(32, 16, 5f, new Vector3(-76, -34)); // Set default placement to Obstacle placementValue = 1; placementMode = 'o'; cellMesh.SetGrid(world); Debug.Log("Loaded. Placing Mode: Obstacle"); } // Update is called once per frame void Update() { // Change Placement Modes: // Place Obstacle in grid if (Input.GetKeyDown("o")) { Debug.Log("Placing Mode: Obstacle"); placementMode = 'o'; placementValue = 1; } // Place Sample in cell if(Input.GetKeyDown("s")) { Debug.Log("Placing Mode: Sample"); placementMode = 's'; placementValue = 2; } // Place agent in cell if (Input.GetKeyDown("a")) { Debug.Log("Placing Mode: Agent"); placementMode = 'a'; placementValue = 3; } // Reset Canvas if (Input.GetKeyDown("r")) { } // Update Cell: // Change cell to obstacle if (Input.GetMouseButton(0)) { world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue); } // Clear cell if (Input.GetMouseButton(1)) { world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0); } // Make functionality for when "start" button is pressed. // should call some sort of function that will take in the world // and perform the selected algorithm } public void SetModeObstacle() { placementValue = 1; } public void SetModeSample() { placementValue = 2; } public void SetModeAgent() { placementValue = 3; } public void ResetGrid() { world.reset(); } }