using System.Collections; using System.Collections.Generic; using UnityEngine; // INSPIRED BY "CODE MONKEY" ON YOUTUBE public class LogicGrid { private int width; private int height; private int[,] gridArray; public LogicGrid(int width, int height) { this.width = width; this.height = height; gridArray = new int[width, height]; Debug.Log(width + " " + height); for(int x = 0; x < gridArray.GetLength(0); x++) for(int y = 0; y < gridArray.GetLength(1); y++) { Debug.Log(x + ", " + y); } } }