using System.Collections; using System.Collections.Generic; using UnityEngine; public class Main : MonoBehaviour { private LogicGrid world; char placementMode; int placementValue; // Start is called before the first frame update void Start() { // Create world world = new LogicGrid(5, 5, 10f, new Vector3(-10, -30)); // Set default placement to Obstacle placementValue = -1; placementMode = 'o'; Debug.Log("Loaded. Placing Mode: Obstacle"); } // Update is called once per frame void Update() { // Change Placement Modes: // Place Agent in grid // TODO change modes via UI button if(Input.GetKeyDown("a")) { Debug.Log("Placing Mode: Agent"); placementMode = 'a'; placementValue = 2; } // Place Sample in grid if(Input.GetKeyDown("s")) { Debug.Log("Placing Mode: Sample"); placementMode = 's'; placementValue = 1; } // Place Obstacle in grid if(Input.GetKeyDown("o")) { Debug.Log("Placing Mode: Obstacle"); placementMode = 'o'; placementValue = -1; } // Update Cell: // Change cell to obstacle if (Input.GetMouseButtonDown(0)) { world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue); } // Clear cell if (Input.GetMouseButtonDown(1)) { world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0); } // Make functionality for when "start" button is pressed. // should call some sort of function that will take in the world // and perform the selected algorithm } }