Simon O'Shea
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62e310b9ed
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upped DFS cap
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2023-08-09 14:36:15 -04:00 |
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Simon O'Shea
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8181a3426a
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animation is linked to speed slider
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2023-08-09 14:23:24 -04:00 |
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dereelatwit
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5297b3f060
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Fixed closed list to compare string values
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2023-08-09 13:21:27 -04:00 |
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dereelatwit
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716995cd92
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fixed dfs with string closed list
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2023-08-09 12:43:20 -04:00 |
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Simon O'Shea
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53d3bee642
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updated algorithms / heuristics
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2023-08-09 12:14:10 -04:00 |
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Simon O'Shea
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f65fea3c10
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added IDS and DFS search
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2023-08-09 11:58:44 -04:00 |
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Simon O'Shea
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b3b4dacf19
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things have been optimized, time for DFS
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2023-08-09 11:39:18 -04:00 |
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Simon O'Shea
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69e1551b26
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slight optimization
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2023-08-09 11:06:32 -04:00 |
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Simon O'Shea
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36b7778619
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animation works in logan GUI - terribly inefficient
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2023-08-09 10:10:21 -04:00 |
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Simon O'Shea
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4046a86cd1
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astar now supports multiple consecutive runs
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2023-08-09 09:48:55 -04:00 |
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Simon O'Shea
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cd15c103c6
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astar is animated primitively
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2023-08-09 09:37:44 -04:00 |
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Simon O'Shea
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ea904845a7
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ASTAR WORKS WITH H0
AAAAAAAAAAAAAAAAAAAAAJHH
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2023-08-09 08:56:20 -04:00 |
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Simon O'Shea
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ce148072ef
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everything is a mess
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2023-08-08 21:53:26 -04:00 |
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Simon O'Shea
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615dbd003e
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astar broken, just like my spirits
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2023-08-08 20:07:50 -04:00 |
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Simon O'Shea
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8507bec1bc
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still trying to fix astar
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2023-08-08 19:27:43 -04:00 |
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Simon O'Shea
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c49365523b
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broken AStar has been implemented
need to fix sorting problem because the returned order of movements does not make any sense
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2023-08-08 18:35:53 -04:00 |
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Simon O'Shea
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96a90a647d
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astar rewritten for c#
runs without screaming, don't have output yet though
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2023-08-08 18:05:55 -04:00 |
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Simon O'Shea
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ddc02784c2
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pathfinding class now interprets grid properly
can successfully read in the user-generated world!
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2023-08-08 17:17:45 -04:00 |
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Simon O'Shea
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2dcb6ea96d
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things are broken
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2023-08-08 16:29:52 -04:00 |
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Simon O'Shea
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239f7ed4c5
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formatted for logan
hooking buttons up to running algorigthms
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2023-08-08 15:34:02 -04:00 |
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Simon O'Shea
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0b31f21419
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moved astar function
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2023-08-08 15:30:30 -04:00 |
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Simon O'Shea
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3ac2b11494
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imported and translated java code
starting to implement algorithms
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2023-08-08 15:27:37 -04:00 |
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Simon O'Shea
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f825ec9c27
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slop of code
intermediate push so logan can have access to reset function
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2023-08-08 13:10:51 -04:00 |
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Simon O'Shea
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fe38db5f37
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ready for logan?
getting ready to piece UI elements together with the logic of the grid
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2023-08-08 12:31:23 -04:00 |
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Simon O'Shea
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7c3fd8d563
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cells now change color based on value!!!
colors are a bit weird though, need to figure that out
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2023-08-07 13:59:44 -04:00 |
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Simon O'Shea
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94b8f55509
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created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
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2023-08-05 15:34:41 -04:00 |
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Simon O'Shea
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e6bd6d2c58
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colored mesh made
have a single mesh that changes color based on keyboard input. needs to be made for each cell and have color based on cell-value
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2023-08-03 15:55:52 -04:00 |
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Simon O'Shea
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0817da19fb
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back to goodness
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2023-08-03 15:05:01 -04:00 |
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Simon O'Shea
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374125ba34
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added placementModes and mesh testing
can place varying values into grid, starting to work on rendering meshes to represent the cells
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2023-08-03 13:57:45 -04:00 |
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Simon O'Shea
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6451c901fd
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basic grid class implemented
can set / un-set values on each cell. concrete foundation implemented
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2023-07-31 19:34:53 -04:00 |
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Simon O'Shea
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5f9e8f979d
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import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
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2023-07-31 18:45:01 -04:00 |
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Simon O'Shea
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4699ce7287
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no visual but grid made
very primitive. need to import utilities, so im backing up beforehand
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2023-07-31 18:12:08 -04:00 |
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Simon O'Shea
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8b7b130a9f
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nuked
wiping everything to start again
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2023-07-30 14:32:04 -04:00 |
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dereelatwit
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e7b56ebf9d
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Implemented mouse to line drawing
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2023-07-24 21:33:01 -04:00 |
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