Commit Graph

31 Commits

Author SHA1 Message Date
Simon O'Shea 239f7ed4c5 formatted for logan
hooking buttons up to running algorigthms
2023-08-08 15:34:02 -04:00
dereelatwit 98a18e1d4e Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizer 2023-08-08 15:31:13 -04:00
dereelatwit aec4fc6d37 UI components completed
added button functionality and mesh grid to scene
2023-08-08 15:30:55 -04:00
Simon O'Shea 0b31f21419 moved astar function 2023-08-08 15:30:30 -04:00
Simon O'Shea 3ac2b11494 imported and translated java code
starting to implement algorithms
2023-08-08 15:27:37 -04:00
Simon O'Shea f825ec9c27 slop of code
intermediate push so logan can have access to reset function
2023-08-08 13:10:51 -04:00
Simon O'Shea 219d21173e Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizer 2023-08-08 12:31:27 -04:00
Simon O'Shea fe38db5f37 ready for logan?
getting ready to piece UI elements together with the logic of the grid
2023-08-08 12:31:23 -04:00
dereelatwit d8f0e758e3 button mapping for walls (WIP) 2023-08-07 17:08:51 -04:00
Simon O'Shea 7c3fd8d563 cells now change color based on value!!!
colors are a bit weird though, need to figure that out
2023-08-07 13:59:44 -04:00
Simon O'Shea 94b8f55509 created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
2023-08-05 15:34:41 -04:00
dereelatwit 31151bc9b6 Added settings menu + animations 2023-08-05 15:16:38 -04:00
dereelatwit f815986c63 Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizer 2023-08-04 14:06:01 -04:00
dereelatwit 4e7d3ec38a Reset button added 2023-08-04 14:05:58 -04:00
Simon O'Shea e6bd6d2c58 colored mesh made
have a single mesh that changes color based on keyboard input. needs to be  made for each cell and have color based on cell-value
2023-08-03 15:55:52 -04:00
dereelatwit 78c5f3689c Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizer 2023-08-03 15:13:18 -04:00
dereelatwit a447b90935 UI base made 2023-08-03 15:13:07 -04:00
Simon O'Shea 0817da19fb back to goodness 2023-08-03 15:05:01 -04:00
dereelatwit 7eff96b3a1 Made new scene for UI 2023-08-03 14:41:16 -04:00
Simon O'Shea eb9264d958 removed UI from scene
logan will now work in a separate scene
2023-08-03 14:40:56 -04:00
Simon O'Shea d97f09ac30 fixed merge conflict
(hopefully!)
2023-08-03 14:37:02 -04:00
dereelatwit 2f408d6069 testing scene 2023-08-03 14:21:24 -04:00
dereelatwit b8aa2e0935 started implementing UI 2023-08-03 14:05:08 -04:00
Simon O'Shea 374125ba34 added placementModes and mesh testing
can place varying values into grid, starting to work on rendering meshes to represent the cells
2023-08-03 13:57:45 -04:00
Simon O'Shea 6451c901fd basic grid class implemented
can set / un-set values on each cell. concrete foundation implemented
2023-07-31 19:34:53 -04:00
Simon O'Shea 5f9e8f979d import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
2023-07-31 18:45:01 -04:00
Simon O'Shea 4699ce7287 no visual but grid made
very primitive. need to import utilities, so im backing up beforehand
2023-07-31 18:12:08 -04:00
Simon O'Shea c98ece3c0d refreshed the unity project
starting from scratch
2023-07-30 14:38:20 -04:00
Simon O'Shea 8b7b130a9f nuked
wiping everything to start again
2023-07-30 14:32:04 -04:00
dereelatwit e7b56ebf9d Implemented mouse to line drawing 2023-07-24 21:33:01 -04:00
Simon O'Shea 09852a9991 project initialized 2023-07-17 19:13:28 -04:00