17 Commits

Author SHA1 Message Date
Simon O'Shea b3b4dacf19 things have been optimized, time for DFS 2023-08-09 11:39:18 -04:00
Simon O'Shea cd15c103c6 astar is animated primitively 2023-08-09 09:37:44 -04:00
Simon O'Shea ea904845a7 ASTAR WORKS WITH H0
AAAAAAAAAAAAAAAAAAAAAJHH
2023-08-09 08:56:20 -04:00
Simon O'Shea c49365523b broken AStar has been implemented
need to fix sorting problem because the returned order of movements does not make any sense
2023-08-08 18:35:53 -04:00
Simon O'Shea 96a90a647d astar rewritten for c#
runs without screaming, don't have output yet though
2023-08-08 18:05:55 -04:00
Simon O'Shea ddc02784c2 pathfinding class now interprets grid properly
can successfully read in the user-generated world!
2023-08-08 17:17:45 -04:00
Simon O'Shea 2dcb6ea96d things are broken 2023-08-08 16:29:52 -04:00
Simon O'Shea 239f7ed4c5 formatted for logan
hooking buttons up to running algorigthms
2023-08-08 15:34:02 -04:00
Simon O'Shea 0b31f21419 moved astar function 2023-08-08 15:30:30 -04:00
Simon O'Shea 3ac2b11494 imported and translated java code
starting to implement algorithms
2023-08-08 15:27:37 -04:00
Simon O'Shea f825ec9c27 slop of code
intermediate push so logan can have access to reset function
2023-08-08 13:10:51 -04:00
Simon O'Shea fe38db5f37 ready for logan?
getting ready to piece UI elements together with the logic of the grid
2023-08-08 12:31:23 -04:00
Simon O'Shea 7c3fd8d563 cells now change color based on value!!!
colors are a bit weird though, need to figure that out
2023-08-07 13:59:44 -04:00
Simon O'Shea 94b8f55509 created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
2023-08-05 15:34:41 -04:00
Simon O'Shea e6bd6d2c58 colored mesh made
have a single mesh that changes color based on keyboard input. needs to be  made for each cell and have color based on cell-value
2023-08-03 15:55:52 -04:00
Simon O'Shea 0817da19fb back to goodness 2023-08-03 15:05:01 -04:00
Simon O'Shea 374125ba34 added placementModes and mesh testing
can place varying values into grid, starting to work on rendering meshes to represent the cells
2023-08-03 13:57:45 -04:00