Simon O'Shea
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fe38db5f37
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ready for logan?
getting ready to piece UI elements together with the logic of the grid
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2023-08-08 12:31:23 -04:00 |
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Simon O'Shea
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7c3fd8d563
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cells now change color based on value!!!
colors are a bit weird though, need to figure that out
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2023-08-07 13:59:44 -04:00 |
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Simon O'Shea
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94b8f55509
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created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
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2023-08-05 15:34:41 -04:00 |
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Simon O'Shea
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e6bd6d2c58
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colored mesh made
have a single mesh that changes color based on keyboard input. needs to be made for each cell and have color based on cell-value
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2023-08-03 15:55:52 -04:00 |
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Simon O'Shea
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0817da19fb
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back to goodness
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2023-08-03 15:05:01 -04:00 |
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Simon O'Shea
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eb9264d958
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removed UI from scene
logan will now work in a separate scene
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2023-08-03 14:40:56 -04:00 |
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Simon O'Shea
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d97f09ac30
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fixed merge conflict
(hopefully!)
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2023-08-03 14:37:02 -04:00 |
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dereelatwit
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b8aa2e0935
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started implementing UI
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2023-08-03 14:05:08 -04:00 |
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Simon O'Shea
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374125ba34
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added placementModes and mesh testing
can place varying values into grid, starting to work on rendering meshes to represent the cells
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2023-08-03 13:57:45 -04:00 |
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Simon O'Shea
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6451c901fd
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basic grid class implemented
can set / un-set values on each cell. concrete foundation implemented
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2023-07-31 19:34:53 -04:00 |
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Simon O'Shea
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5f9e8f979d
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import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
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2023-07-31 18:45:01 -04:00 |
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Simon O'Shea
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4699ce7287
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no visual but grid made
very primitive. need to import utilities, so im backing up beforehand
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2023-07-31 18:12:08 -04:00 |
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