12 Commits

Author SHA1 Message Date
Simon O'Shea fe38db5f37 ready for logan?
getting ready to piece UI elements together with the logic of the grid
2023-08-08 12:31:23 -04:00
Simon O'Shea 7c3fd8d563 cells now change color based on value!!!
colors are a bit weird though, need to figure that out
2023-08-07 13:59:44 -04:00
Simon O'Shea 94b8f55509 created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
2023-08-05 15:34:41 -04:00
Simon O'Shea e6bd6d2c58 colored mesh made
have a single mesh that changes color based on keyboard input. needs to be  made for each cell and have color based on cell-value
2023-08-03 15:55:52 -04:00
Simon O'Shea 0817da19fb back to goodness 2023-08-03 15:05:01 -04:00
Simon O'Shea eb9264d958 removed UI from scene
logan will now work in a separate scene
2023-08-03 14:40:56 -04:00
Simon O'Shea d97f09ac30 fixed merge conflict
(hopefully!)
2023-08-03 14:37:02 -04:00
dereelatwit b8aa2e0935 started implementing UI 2023-08-03 14:05:08 -04:00
Simon O'Shea 374125ba34 added placementModes and mesh testing
can place varying values into grid, starting to work on rendering meshes to represent the cells
2023-08-03 13:57:45 -04:00
Simon O'Shea 6451c901fd basic grid class implemented
can set / un-set values on each cell. concrete foundation implemented
2023-07-31 19:34:53 -04:00
Simon O'Shea 5f9e8f979d import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
2023-07-31 18:45:01 -04:00
Simon O'Shea 4699ce7287 no visual but grid made
very primitive. need to import utilities, so im backing up beforehand
2023-07-31 18:12:08 -04:00