ready for logan?

getting ready to piece UI elements together with the logic of the grid
This commit is contained in:
Simon O'Shea
2023-08-08 12:31:23 -04:00
parent 7c3fd8d563
commit fe38db5f37
4 changed files with 137 additions and 64 deletions
+39 -17
View File
@@ -16,10 +16,10 @@ public class Main : MonoBehaviour
void Start()
{
// Create world
world = new LogicGrid(5, 5, 10f, new Vector3(0, 0));
world = new LogicGrid(100, 100, 5f, new Vector3(-110, -110));
// Set default placement to Obstacle
placementValue = -1;
placementValue = 1;
placementMode = 'o';
cellMesh.SetGrid(world);
@@ -32,38 +32,43 @@ public class Main : MonoBehaviour
void Update()
{
// Change Placement Modes:
// Place Agent in grid
// TODO change modes via UI button
if(Input.GetKeyDown("a"))
// Place Obstacle in grid
if (Input.GetKeyDown("o"))
{
Debug.Log("Placing Mode: Agent");
placementMode = 'a';
placementValue = 3;
Debug.Log("Placing Mode: Obstacle");
placementMode = 'o';
placementValue = 1;
}
// Place Sample in grid
// Place Sample in cell
if(Input.GetKeyDown("s"))
{
Debug.Log("Placing Mode: Sample");
placementMode = 's';
placementValue = 2;
}
// Place Obstacle in grid
if(Input.GetKeyDown("o"))
// Place agent in cell
if (Input.GetKeyDown("a"))
{
Debug.Log("Placing Mode: Obstacle");
placementMode = 'o';
placementValue = 1;
Debug.Log("Placing Mode: Agent");
placementMode = 'a';
placementValue = 3;
}
// Reset Canvas
if (Input.GetKeyDown("r"))
{
}
// Update Cell:
// Change cell to obstacle
if (Input.GetMouseButtonDown(0))
if (Input.GetMouseButton(0))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
}
// Clear cell
if (Input.GetMouseButtonDown(1))
if (Input.GetMouseButton(1))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
}
@@ -73,4 +78,21 @@ public class Main : MonoBehaviour
// and perform the selected algorithm
}
public void SetModeObstacle()
{
placementValue = 1;
}
public void SetModeSample()
{
placementValue = 2;
}
public void SetModeAgent()
{
placementValue = 3;
}
}