Added algorithm integer selection & additional UI corrections
This commit is contained in:
@@ -207,7 +207,19 @@ MonoBehaviour:
|
||||
m_Group: {fileID: 175665621}
|
||||
onValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 246942501}
|
||||
m_TargetAssemblyTypeName: nMain, Assembly-CSharp
|
||||
m_MethodName: AstarToggle
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_IsOn: 1
|
||||
--- !u!1 &124050057
|
||||
GameObject:
|
||||
@@ -314,7 +326,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 2fafe2cfe61f6974895a912c3755e8f1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_AllowSwitchOff: 1
|
||||
m_AllowSwitchOff: 0
|
||||
--- !u!4 &175665622
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -588,6 +600,84 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
cellMesh: {fileID: 885170986}
|
||||
agent: {x: 0, y: 0}
|
||||
obstacles: []
|
||||
samples: []
|
||||
--- !u!1 &368052877
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 368052878}
|
||||
- component: {fileID: 368052880}
|
||||
- component: {fileID: 368052879}
|
||||
m_Layer: 5
|
||||
m_Name: Handle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &368052878
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 368052877}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2069650738}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 20, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &368052879
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 368052877}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &368052880
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 368052877}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &392904971
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -893,7 +983,19 @@ MonoBehaviour:
|
||||
m_Group: {fileID: 175665621}
|
||||
onValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 246942501}
|
||||
m_TargetAssemblyTypeName: nMain, Assembly-CSharp
|
||||
m_MethodName: DFSToggle
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_IsOn: 0
|
||||
--- !u!1 &504177782
|
||||
GameObject:
|
||||
@@ -1508,7 +1610,19 @@ MonoBehaviour:
|
||||
m_Group: {fileID: 175665621}
|
||||
onValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 246942501}
|
||||
m_TargetAssemblyTypeName: nMain, Assembly-CSharp
|
||||
m_MethodName: BFSToggle
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_IsOn: 0
|
||||
--- !u!1 &874042116
|
||||
GameObject:
|
||||
@@ -1778,6 +1892,18 @@ MonoBehaviour:
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 246942501}
|
||||
m_TargetAssemblyTypeName: nMain, Assembly-CSharp
|
||||
m_MethodName: StartAlgorithm
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!114 &1119505057
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2022,6 +2148,96 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1180983250
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1180983251}
|
||||
- component: {fileID: 1180983252}
|
||||
m_Layer: 5
|
||||
m_Name: Speed
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1180983251
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1180983250}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1606952144}
|
||||
- {fileID: 1249508208}
|
||||
- {fileID: 2069650738}
|
||||
m_Father: {fileID: 1968387423}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 301, y: -178}
|
||||
m_SizeDelta: {x: 160, y: 20}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1180983252
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1180983250}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 368052879}
|
||||
m_FillRect: {fileID: 2130071965}
|
||||
m_HandleRect: {fileID: 368052878}
|
||||
m_Direction: 1
|
||||
m_MinValue: 0
|
||||
m_MaxValue: 5
|
||||
m_WholeNumbers: 0
|
||||
m_Value: 3
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!1 &1214747637
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2156,6 +2372,42 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1214747637}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1249508207
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1249508208}
|
||||
m_Layer: 5
|
||||
m_Name: Fill Area
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1249508208
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1249508207}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2130071965}
|
||||
m_Father: {fileID: 1180983251}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.25}
|
||||
m_AnchorMax: {x: 1, y: 0.75}
|
||||
m_AnchoredPosition: {x: 5, y: 0}
|
||||
m_SizeDelta: {x: -20, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &1441249333
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2431,6 +2683,81 @@ MonoBehaviour:
|
||||
m_StringArgument: Show
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!1 &1606952143
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1606952144}
|
||||
- component: {fileID: 1606952146}
|
||||
- component: {fileID: 1606952145}
|
||||
m_Layer: 5
|
||||
m_Name: Background
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1606952144
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1606952143}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1180983251}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.25}
|
||||
m_AnchorMax: {x: 1, y: 0.75}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1606952145
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1606952143}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1606952146
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1606952143}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1968387419
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2530,6 +2857,7 @@ RectTransform:
|
||||
- {fileID: 2091057173}
|
||||
- {fileID: 408861379}
|
||||
- {fileID: 175665622}
|
||||
- {fileID: 1180983251}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
@@ -2746,6 +3074,42 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2057092154}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &2069650737
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2069650738}
|
||||
m_Layer: 5
|
||||
m_Name: Handle Slide Area
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2069650738
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2069650737}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 368052878}
|
||||
m_Father: {fileID: 1180983251}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: -20, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &2091057172
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3006,6 +3370,81 @@ MonoBehaviour:
|
||||
_compressClip: {fileID: 8300000, guid: da50785b5dbcab544815db0295e83b30, type: 3}
|
||||
_uncompressClip: {fileID: 8300000, guid: bd4c3c6a5e50e144d8ef38bd3e966fdb, type: 3}
|
||||
_source: {fileID: 2091057175}
|
||||
--- !u!1 &2130071964
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2130071965}
|
||||
- component: {fileID: 2130071967}
|
||||
- component: {fileID: 2130071966}
|
||||
m_Layer: 5
|
||||
m_Name: Fill
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2130071965
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2130071964}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1249508208}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 10, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2130071966
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2130071964}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &2130071967
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2130071964}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -7,20 +7,33 @@ public class nMain : MonoBehaviour
|
||||
|
||||
[SerializeField] private CellMesh cellMesh;
|
||||
|
||||
public LogicGrid world;
|
||||
char placementMode;
|
||||
private LogicGrid world;
|
||||
int placementValue;
|
||||
|
||||
int algorithm;
|
||||
bool astarSelected;
|
||||
bool bfsSelected;
|
||||
bool dfsSelected;
|
||||
|
||||
|
||||
// Coordinates for pathfinding
|
||||
public Vector2Int agent = new Vector2Int();
|
||||
public List<Vector2Int> obstacles = new List<Vector2Int>();
|
||||
public List<Vector2Int> samples = new List<Vector2Int>();
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// Create world
|
||||
world = new LogicGrid(32, 16, 5f, new Vector3(-76, -34));
|
||||
int width = 32;
|
||||
int height = 16;
|
||||
float cellSize = 5f;
|
||||
Vector3 origin = new Vector3(-77, -34);
|
||||
|
||||
world = new LogicGrid(width, height, cellSize, origin);
|
||||
|
||||
// Set default placement to Obstacle
|
||||
placementValue = 1;
|
||||
placementMode = 'o';
|
||||
|
||||
cellMesh.SetGrid(world);
|
||||
|
||||
@@ -28,58 +41,55 @@ public class nMain : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
// Update contains keyboard shortcut options
|
||||
void Update()
|
||||
{
|
||||
// Change Placement Modes:
|
||||
|
||||
// Change Placement Mode Keyboard Shortcuts:
|
||||
////////////////////////////////
|
||||
// Place Obstacle in grid
|
||||
if (Input.GetKeyDown("o"))
|
||||
{
|
||||
Debug.Log("Placing Mode: Obstacle");
|
||||
placementMode = 'o';
|
||||
placementValue = 1;
|
||||
}
|
||||
// Place Sample in cell
|
||||
if(Input.GetKeyDown("s"))
|
||||
if (Input.GetKeyDown("s"))
|
||||
{
|
||||
Debug.Log("Placing Mode: Sample");
|
||||
placementMode = 's';
|
||||
placementValue = 2;
|
||||
}
|
||||
// Place agent in cell
|
||||
if (Input.GetKeyDown("a"))
|
||||
{
|
||||
Debug.Log("Placing Mode: Agent");
|
||||
placementMode = 'a';
|
||||
placementValue = 3;
|
||||
}
|
||||
// Reset Canvas
|
||||
if (Input.GetKeyDown("r"))
|
||||
{
|
||||
|
||||
ResetGrid();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown("g"))
|
||||
{
|
||||
StartAlgorithm();
|
||||
}
|
||||
|
||||
//////////////////////////
|
||||
|
||||
// Update Cell:
|
||||
// Change cell to obstacle
|
||||
// Place value in cell based on selected placementValue with left click
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
|
||||
}
|
||||
// Clear cell
|
||||
// Clear cell with right click
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
|
||||
}
|
||||
|
||||
// Make functionality for when "start" button is pressed.
|
||||
// should call some sort of function that will take in the world
|
||||
// and perform the selected algorithm
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void SetModeObstacle()
|
||||
{
|
||||
placementValue = 1;
|
||||
@@ -88,7 +98,6 @@ public class nMain : MonoBehaviour
|
||||
{
|
||||
placementValue = 2;
|
||||
}
|
||||
|
||||
public void SetModeAgent()
|
||||
{
|
||||
placementValue = 3;
|
||||
@@ -98,4 +107,80 @@ public class nMain : MonoBehaviour
|
||||
world.reset();
|
||||
}
|
||||
|
||||
public void StartAlgorithm()
|
||||
{
|
||||
Vector2Int coord = new Vector2Int();
|
||||
|
||||
// Collect information about world
|
||||
for (int x = 0; x < world.GetWidth(); x++)
|
||||
for (int y = 0; y < world.GetHeight(); y++)
|
||||
{
|
||||
int index = x * world.GetHeight() + y;
|
||||
int value = world.GetValue(x, y);
|
||||
|
||||
Debug.Log("x: " + x + " y: " + y + " | value: " + value);
|
||||
|
||||
// Add coordinate to obstacle array
|
||||
if (value == 1)
|
||||
{
|
||||
coord.x = x;
|
||||
coord.y = y;
|
||||
|
||||
if (!obstacles.Contains(coord))
|
||||
obstacles.Add(coord);
|
||||
}
|
||||
// Add coordinate to sample array
|
||||
if (value == 2)
|
||||
{
|
||||
coord.x = x;
|
||||
coord.y = y;
|
||||
|
||||
if (!samples.Contains(coord))
|
||||
samples.Add(coord);
|
||||
}
|
||||
// Add coordinate to obstacle array
|
||||
if (value == 3)
|
||||
{
|
||||
agent.x = x;
|
||||
agent.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (true)
|
||||
{
|
||||
Pathfinder astar = new Pathfinder(world, agent, obstacles, samples, algorithm, 0);
|
||||
astar.go();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void AstarToggle(bool tickOn)
|
||||
{
|
||||
astarSelected = tickOn;
|
||||
Debug.Log(astarSelected);
|
||||
algorithm = 0;
|
||||
Debug.Log(algorithm);
|
||||
|
||||
}
|
||||
|
||||
public void DFSToggle(bool tickOn)
|
||||
{
|
||||
dfsSelected = tickOn;
|
||||
Debug.Log(dfsSelected);
|
||||
algorithm = 1;
|
||||
Debug.Log(algorithm);
|
||||
}
|
||||
|
||||
public void BFSToggle(bool tickOn)
|
||||
{
|
||||
bfsSelected = tickOn;
|
||||
Debug.Log(bfsSelected);
|
||||
algorithm = 2;
|
||||
Debug.Log(algorithm);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user