slop of code

intermediate push so logan can have access to reset function
This commit is contained in:
Simon O'Shea
2023-08-08 13:10:51 -04:00
parent 219d21173e
commit f825ec9c27
9 changed files with 1039 additions and 8 deletions
@@ -28,12 +28,14 @@ public class CellMesh : MonoBehaviour
private void GridValueChanged(object sender, LogicGrid.OnGridValueChangedEventArgs e)
{
// if(e.x == -1 && e.y == -1), grid is being reset
Debug.Log(e.x + " " + e.y);
UpdateCellVisual();
}
// TODO: implement this so we can update a single cell, given an x, y coordinate
private void UpdateCellVisual(int x, int y)
/* private void UpdateCellVisual(int x, int y)
{
//Debug.Log("Updated in Isolation 8)");
Vector3 quadSize = new Vector3(1, 1) * grid.GetCellSize();
@@ -45,13 +47,11 @@ public class CellMesh : MonoBehaviour
MeshUtils.AddToMeshArrays(m_vertices, m_uv, m_triangles, index, grid.GetWorldPosition(x, y) + (quadSize * .5f), 0f, quadSize, gridValueUV, gridValueUV);
}
}*/
// Update all cells at once
private void UpdateCellVisual()
{
Debug.Log("Updated as a group");
MeshUtils.CreateEmptyMeshArrays(grid.GetWidth() * grid.GetHeight(), out Vector3[] vertices, out Vector2[] uv, out int[] triangles);
for(int x = 0; x < grid.GetWidth(); x++)