Implemented mouse to line drawing
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DrawLine : MonoBehaviour
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{
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{
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// Update is called once per frame
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{
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{
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CreateLine();
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}
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if (Input.GetMouseButton(0))
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{
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{
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UpdateLine(tempFingerPos);
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}
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}
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}
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{
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lineRenderer = currentLine.GetComponent<LineRenderer>();
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edgeCollider = currentLine.GetComponent<EdgeCollider2D>();
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fingerPositions.Add(Camera.main.ScreenToWorldPoint(Input.mousePosition));
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lineRenderer.SetPosition(0, fingerPositions[0]);
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lineRenderer.SetPosition(1, fingerPositions[1]);
|
||||
edgeCollider.points = fingerPositions.ToArray();
|
||||
|
||||
}
|
||||
void UpdateLine(Vector2 newFingerPos)
|
||||
{
|
||||
fingerPositions.Add(newFingerPos);
|
||||
lineRenderer.positionCount++;
|
||||
lineRenderer.SetPosition(lineRenderer.positionCount - 1, newFingerPos);
|
||||
edgeCollider.points = fingerPositions.ToArray();
|
||||
}
|
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}
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Reference in New Issue
Block a user