pathfinding class now interprets grid properly

can successfully read in the user-generated world!
This commit is contained in:
Simon O'Shea
2023-08-08 17:17:45 -04:00
parent 2dcb6ea96d
commit ddc02784c2
3 changed files with 48 additions and 67 deletions
@@ -9,9 +9,9 @@ public class Pathfinder : MonoBehaviour
public static List<State> closed = new List<State>();
LogicGrid world;
public static int[] agent;
public static List<int[][]> obstacles;
public static List<int[][]> samples;
public static Vector2Int agent;
public static List<Vector2Int> obstacles;
public static List<Vector2Int> samples;
public static int algorithm; // 0 = A* | 1 = dfs | 2 = bfs
public static int heuristic; // 0 = h0 | 1 = h1 | 2 = h2
@@ -20,7 +20,7 @@ public class Pathfinder : MonoBehaviour
public static int width;
public Pathfinder(LogicGrid world, int[] a, List<int[][]> o, List<int[][]> s, int algo, int heu)
public Pathfinder(LogicGrid world, Vector2Int a, List<Vector2Int> o, List<Vector2Int> s, int algo, int heu)
{
this.world = world;
height = world.GetHeight();
@@ -41,12 +41,12 @@ public class Pathfinder : MonoBehaviour
for(int i = 0; i < obstacles.Count; i++)
{
Debug.Log("Obstacle " + i + ": " + obstacles[i][0][0] + ", " + obstacles[i][0][1]);
Debug.Log("Obstacle " + i + ": " + obstacles[i].x + ", " + obstacles[i].y);
}
for (int i = 0; i < samples.Count; i++)
{
Debug.Log("Sample " + i + ": " + samples[i][0][0] + ", " + samples[i][0][1]);
Debug.Log("Sample " + i + ": " + samples[i].x + ", " + samples[i].y);
}
}