everything is a mess

This commit is contained in:
Simon O'Shea
2023-08-08 21:53:26 -04:00
parent 82a6c82fe1
commit ce148072ef
2 changed files with 15 additions and 11 deletions
@@ -50,10 +50,10 @@ using UnityEngine;
////////////////////////////////////
// store coordinates for all potential moves to be checked
Vector2Int up = new Vector2Int( this.agent.y + 1, this.agent.x );
Vector2Int down = new Vector2Int( this.agent.y - 1, this.agent.x );
Vector2Int left = new Vector2Int( this.agent.y, this.agent.x - 1 );
Vector2Int right = new Vector2Int( this.agent.y, this.agent.x + 1 );
Vector2Int up = new Vector2Int( this.agent.x, this.agent.y + 1 );
Vector2Int down = new Vector2Int( this.agent.x, this.agent.y - 1 );
Vector2Int left = new Vector2Int( this.agent.x - 1, this.agent.y );
Vector2Int right = new Vector2Int( this.agent.x + 1, this.agent.y);
// make sure going up doesn't go outside world-bounds or into obstacle
if (isOpen(up))