astar is animated primitively
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@@ -102,14 +102,16 @@ public class Main : MonoBehaviour
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public void ResetGrid()
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{
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world.reset();
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agent = new Vector2Int(-1, -1);
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agent = new Vector2Int();
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obstacles = new List<Vector2Int>();
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samples = new List<Vector2Int>();
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}
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public void StartAlgorithm()
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{
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Vector2Int coord = new Vector2Int();
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bool agentFound = false;
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// Collect information about world
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for (int x = 0; x < world.GetWidth(); x++)
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@@ -138,15 +140,16 @@ public class Main : MonoBehaviour
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if (!samples.Contains(coord))
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samples.Add(coord);
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}
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// Add coordinate to obstacle array
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// Add coordinate to agent array
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if (value == 3)
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{
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agent.x = x;
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agent.y = y;
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agentFound = true;
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}
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}
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if (agent.x == -1 && agent.y == -1)
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if (!agentFound)
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{
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Debug.Log("NO AGENT!");
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return;
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@@ -157,11 +160,12 @@ public class Main : MonoBehaviour
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Debug.Log("NO SAMPLES!");
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return;
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}
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if ( true )
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{
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Pathfinder path = new Pathfinder(world, agent, obstacles, samples, 0, 0);
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Stack<Node> result = path.result;
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cellMesh.Animate(result);
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}
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}
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