started implementing UI
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Scroller : MonoBehaviour
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{
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[SerializeField] private RawImage _img;
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[SerializeField] private float _x, _y;
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void Update()
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{
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_img.uvRect = new Rect(_img.uvRect.position + new Vector2(_x, _y) * Time.deltaTime, _img.uvRect.size);
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}
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}
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