started implementing UI
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ClickButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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[SerializeField] private Image _img;
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[SerializeField] private Sprite _default, _pressed;
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[SerializeField] private AudioClip _compressClip, _uncompressClip;
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[SerializeField] private AudioSource _source;
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public void OnPointerDown(PointerEventData eventData)
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{
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_img.sprite = _pressed;
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_source.PlayOneShot(_compressClip);
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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_img.sprite = _default;
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_source.PlayOneShot(_uncompressClip);
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}
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}
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