nuked
wiping everything to start again
This commit is contained in:
@@ -1,72 +0,0 @@
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|||||||
# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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/[Oo]bj/
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.consulo/
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*.unityproj
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*.suo
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using System.Collections;
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|
||||||
using System.Collections.Generic;
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|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DrawLine : MonoBehaviour
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{
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public GameObject linePrefab;
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public GameObject currentLine;
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public LineRenderer lineRenderer;
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public EdgeCollider2D edgeCollider;
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public List<Vector2> fingerPositions;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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|
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{
|
|
||||||
CreateLine();
|
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||||||
}
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||||||
if (Input.GetMouseButton(0))
|
|
||||||
{
|
|
||||||
Vector2 tempFingerPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
||||||
if (Vector2.Distance(tempFingerPos, fingerPositions[fingerPositions.Count - 1]) > .1f)
|
|
||||||
{
|
|
||||||
UpdateLine(tempFingerPos);
|
|
||||||
}
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||||||
}
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|
||||||
}
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|
||||||
|
|
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void CreateLine()
|
|
||||||
{
|
|
||||||
currentLine = Instantiate(linePrefab, Vector3.zero, Quaternion.identity);
|
|
||||||
lineRenderer = currentLine.GetComponent<LineRenderer>();
|
|
||||||
edgeCollider = currentLine.GetComponent<EdgeCollider2D>();
|
|
||||||
fingerPositions.Clear();
|
|
||||||
fingerPositions.Add(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
|
||||||
fingerPositions.Add(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
|
||||||
lineRenderer.SetPosition(0, fingerPositions[0]);
|
|
||||||
lineRenderer.SetPosition(1, fingerPositions[1]);
|
|
||||||
edgeCollider.points = fingerPositions.ToArray();
|
|
||||||
|
|
||||||
}
|
|
||||||
void UpdateLine(Vector2 newFingerPos)
|
|
||||||
{
|
|
||||||
fingerPositions.Add(newFingerPos);
|
|
||||||
lineRenderer.positionCount++;
|
|
||||||
lineRenderer.SetPosition(lineRenderer.positionCount - 1, newFingerPos);
|
|
||||||
edgeCollider.points = fingerPositions.ToArray();
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}
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}
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{
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@@ -1,465 +0,0 @@
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}
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|
||||||
@@ -1,19 +0,0 @@
|
|||||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
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--- !u!11 &1
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|
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|
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|
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|
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|
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||||||
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|
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||||||
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function ToggleMessageVisibility(projectName)
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
|
||||||
|
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||||||
toggleTableRowsByName("MessageRowClass" + projectName);
|
|
||||||
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|
|
||||||
toggleTableRowsByName('MessageRowHeaderHide' + projectName);
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||||||
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|
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||||||
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|
||||||
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|
|
||||||
return;
|
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||||||
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||||||
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||||||
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||||||
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|
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||||||
{
|
|
||||||
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|
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||||||
scrollToFirstVisibleRow('MessageRowClass' + projectName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</script></head><body><h1 _locID="ConversionReport">
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|
||||||
Migration Report - </h1><div id="content"><h2 _locID="OverviewTitle">Overview</h2><div id="overview"><table><tr><th></th><th _locID="ProjectTableHeader">Project</th><th _locID="PathTableHeader">Path</th><th _locID="ErrorsTableHeader">Errors</th><th _locID="WarningsTableHeader">Warnings</th><th _locID="MessagesTableHeader">Messages</th></tr><tr><td class="IconErrorEncoded" /><td><strong><a href="#Assembly-CSharp">Assembly-CSharp</a></strong></td><td>Assembly-CSharp.csproj</td><td class="textCentered"><a href="#Assembly-CSharpError">1</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Solution"><span _locID="OverviewSolutionSpan">Solution</span></a></strong></td><td>Pathfinding Visualizer.sln</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#" onclick="ScrollToFirstVisibleMessage('Solution'); return false;">1</a></td></tr></table></div><h2 _locID="SolutionAndProjectsTitle">Solution and projects</h2><div id="messages"><a name="Assembly-CSharp" /><h3>Assembly-CSharp</h3><table><tr id="Assembly-CSharpHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr name="ErrorRowClassAssembly-CSharp"><td class="IconErrorEncoded"><a name="Assembly-CSharpError" /></td><td class="messageCell"><strong>Assembly-CSharp.csproj:
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|
||||||
</strong><span>The application which this project type is based on was not found. Please try this link for further information: http://go.microsoft.com/fwlink/?LinkID=299083&projecttype=E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1</span></td></tr></table><a name="Solution" /><h3 _locID="ProjectDisplayNameHeader">Solution</h3><table><tr id="SolutionHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr name="MessageRowHeaderShowSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="ShowAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
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|
||||||
Show 1 additional messages
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|
||||||
</a></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>Pathfinding Visualizer.sln:
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|
||||||
</strong><span>The solution file does not require migration.</span></td></tr><tr style="display: none" name="MessageRowHeaderHideSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="HideAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
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||||||
Hide 1 additional messages
|
|
||||||
</a></td></tr></table></div></div></body></html>
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|
||||||
Reference in New Issue
Block a user