From 8097fcb290b063ffb9ca7caf54b3f9ce8a107763 Mon Sep 17 00:00:00 2001 From: dereelatwit <54997325+dereelatwit@users.noreply.github.com> Date: Wed, 9 Aug 2023 12:00:19 -0400 Subject: [PATCH] Updated UI to add IDS search --- Pathfinding Visualizer/Assets/Scenes/Testing.unity | 6 +++--- .../Assets/UI Elements/UI/Scripts/nMain.cs | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Pathfinding Visualizer/Assets/Scenes/Testing.unity b/Pathfinding Visualizer/Assets/Scenes/Testing.unity index 4fb21c9..862f994 100644 --- a/Pathfinding Visualizer/Assets/Scenes/Testing.unity +++ b/Pathfinding Visualizer/Assets/Scenes/Testing.unity @@ -2160,7 +2160,7 @@ GameObject: - component: {fileID: 820480511} - component: {fileID: 820480512} m_Layer: 5 - m_Name: Toggle_BFS + m_Name: Toggle_IDS m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -2236,7 +2236,7 @@ MonoBehaviour: m_Calls: - m_Target: {fileID: 246942501} m_TargetAssemblyTypeName: nMain, Assembly-CSharp - m_MethodName: BFSToggle + m_MethodName: IDSToggle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -4491,7 +4491,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: BFS + m_text: IDS m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 6199a8d09f6d80b44afa2ad06a271be7, type: 2} m_sharedMaterial: {fileID: -3238282194751116107, guid: 6199a8d09f6d80b44afa2ad06a271be7, type: 2} diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs index d543b06..765c4bb 100644 --- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs +++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs @@ -15,7 +15,7 @@ public class nMain : MonoBehaviour int heuristic; int algorithm; bool astarSelected; - bool bfsSelected; + bool idsSelected; bool dfsSelected; @@ -199,10 +199,10 @@ public class nMain : MonoBehaviour Debug.Log(algorithm); } - public void BFSToggle(bool tickOn) + public void IDSToggle(bool tickOn) { - bfsSelected = tickOn; - Debug.Log(bfsSelected); + idsSelected = tickOn; + Debug.Log(idsSelected); algorithm = 2; Debug.Log(algorithm);