cells now change color based on value!!!
colors are a bit weird though, need to figure that out
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@@ -326,7 +326,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 6ab99349792397f45a20efcb8c623941, type: 2}
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- {fileID: 2100000, guid: 5c15fb7e68981214b8a7478ca8c22bf0, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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