basic grid class implemented

can set / un-set values on each cell. concrete foundation implemented
This commit is contained in:
Simon O'Shea
2023-07-31 19:34:53 -04:00
parent 5f9e8f979d
commit 6451c901fd
3 changed files with 83 additions and 11 deletions
@@ -4,12 +4,28 @@ using UnityEngine;
public class TestingScript : MonoBehaviour
{
private LogicGrid grid;
// Start is called before the first frame update
private void Start()
{
LogicGrid grid = new LogicGrid(4, 2, 10f);
//Vector3 origin = new Vector3(0, 0);
grid = new LogicGrid(4, 2, 10f, new Vector3(0, 0));
}
private void Update()
{
if(Input.GetMouseButtonDown(0))
{
grid.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 1);
}
if (Input.GetMouseButtonDown(1))
{
grid.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
}
if (Input.GetMouseButtonDown(2))
{
Debug.Log(grid.GetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition()).ToString());
}
}
}