Fixed slider to have better values
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@@ -746,7 +746,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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cellMesh: {fileID: 885170986}
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cellMesh: {fileID: 885170986}
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speed: 3
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agent: {x: 0, y: 0}
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agent: {x: 0, y: 0}
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--- !u!1 &254496291
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--- !u!1 &254496291
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GameObject:
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GameObject:
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@@ -1778,7 +1777,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: 3.00
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m_text: 2.00
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 6199a8d09f6d80b44afa2ad06a271be7, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 6199a8d09f6d80b44afa2ad06a271be7, type: 2}
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m_sharedMaterial: {fileID: -3238282194751116107, guid: 6199a8d09f6d80b44afa2ad06a271be7, type: 2}
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m_sharedMaterial: {fileID: -3238282194751116107, guid: 6199a8d09f6d80b44afa2ad06a271be7, type: 2}
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@@ -3263,9 +3262,9 @@ MonoBehaviour:
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m_HandleRect: {fileID: 368052878}
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m_HandleRect: {fileID: 368052878}
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m_Direction: 1
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m_Direction: 1
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m_MinValue: 0.01
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m_MinValue: 0.01
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m_MaxValue: 5
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m_MaxValue: 2
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m_WholeNumbers: 0
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m_WholeNumbers: 0
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m_Value: 3
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m_Value: 2
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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@@ -10,7 +10,7 @@ public class nMain : MonoBehaviour
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private LogicGrid world;
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private LogicGrid world;
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int placementValue;
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int placementValue;
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public static float speed = 3.0f;
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public static float speed = 2.0f;
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int heuristic;
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int heuristic;
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int algorithm;
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int algorithm;
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