import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
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/*
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------------------- Code Monkey -------------------
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Thank you for downloading the Code Monkey Utilities
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I hope you find them useful in your projects
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If you have any questions use the contact form
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Cheers!
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unitycodemonkey.com
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--------------------------------------------------
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*/
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace CodeMonkey.Utils {
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/*
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* Sprite in the UI
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* */
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public class UI_Sprite {
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private static Transform GetCanvasTransform() {
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return UtilsClass.GetCanvasTransform();
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}
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public static UI_Sprite CreateDebugButton(Vector2 anchoredPosition, Vector2 size, Action ClickFunc) {
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return CreateDebugButton(anchoredPosition, size, ClickFunc, Color.green);
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}
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public static UI_Sprite CreateDebugButton(Vector2 anchoredPosition, Vector2 size, Action ClickFunc, Color color) {
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UI_Sprite uiSprite = new UI_Sprite(GetCanvasTransform(), Assets.i.s_White, anchoredPosition, size, color);
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uiSprite.AddButton(ClickFunc, null, null);
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return uiSprite;
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}
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public static UI_Sprite CreateDebugButton(Transform parent, Vector2 anchoredPosition, string text, Action ClickFunc) {
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return CreateDebugButton(parent, anchoredPosition, text, ClickFunc, Color.green);
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}
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public static UI_Sprite CreateDebugButton(Vector2 anchoredPosition, string text, Action ClickFunc) {
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return CreateDebugButton(anchoredPosition, text, ClickFunc, Color.green);
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}
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public static UI_Sprite CreateDebugButton(Transform parent, Vector2 anchoredPosition, string text, Action ClickFunc, Color color) {
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return CreateDebugButton(parent, anchoredPosition, text, ClickFunc, color, new Vector2(30, 20));
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}
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public static UI_Sprite CreateDebugButton(Vector2 anchoredPosition, string text, Action ClickFunc, Color color) {
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return CreateDebugButton(GetCanvasTransform(), anchoredPosition, text, ClickFunc, color, new Vector2(30, 20));
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}
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public static UI_Sprite CreateDebugButton(Transform parent, Vector2 anchoredPosition, string text, Action ClickFunc, Color color, Vector2 padding) {
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UI_TextComplex uiTextComplex;
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UI_Sprite uiSprite = CreateDebugButton(parent, anchoredPosition, Vector2.zero, ClickFunc, color, text, out uiTextComplex);
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uiSprite.SetSize(new Vector2(uiTextComplex.GetTotalWidth(), uiTextComplex.GetTotalHeight()) + padding);
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return uiSprite;
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}
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public static UI_Sprite CreateDebugButton(Vector2 anchoredPosition, Vector2 size, Action ClickFunc, Color color, string text) {
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UI_TextComplex uiTextComplex;
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return CreateDebugButton(anchoredPosition, size, ClickFunc, color, text, out uiTextComplex);
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}
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public static UI_Sprite CreateDebugButton(Vector2 anchoredPosition, Vector2 size, Action ClickFunc, Color color, string text, out UI_TextComplex uiTextComplex) {
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return CreateDebugButton(GetCanvasTransform(), anchoredPosition, size, ClickFunc, color, text, out uiTextComplex);
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}
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public static UI_Sprite CreateDebugButton(Transform parent, Vector2 anchoredPosition, Vector2 size, Action ClickFunc, Color color, string text, out UI_TextComplex uiTextComplex) {
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if (color.r >= 1f) color.r = .9f;
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if (color.g >= 1f) color.g = .9f;
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if (color.b >= 1f) color.b = .9f;
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Color colorOver = color * 1.1f; // button over color lighter
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UI_Sprite uiSprite = new UI_Sprite(parent, Assets.i.s_White, anchoredPosition, size, color);
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uiSprite.AddButton(ClickFunc, () => uiSprite.SetColor(colorOver), () => uiSprite.SetColor(color));
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uiTextComplex = new UI_TextComplex(uiSprite.gameObject.transform, Vector2.zero, 12, '#', text, null, null);
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uiTextComplex.SetTextColor(Color.black);
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uiTextComplex.SetAnchorMiddle();
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uiTextComplex.CenterOnPosition(Vector2.zero);
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return uiSprite;
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}
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public GameObject gameObject;
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public Image image;
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public RectTransform rectTransform;
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public UI_Sprite(Transform parent, Sprite sprite, Vector2 anchoredPosition, Vector2 size, Color color) {
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rectTransform = UtilsClass.DrawSprite(sprite, parent, anchoredPosition, size, "UI_Sprite");
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gameObject = rectTransform.gameObject;
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image = gameObject.GetComponent<Image>();
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image.color = color;
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}
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public void SetColor(Color color) {
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image.color = color;
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}
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public void SetSprite(Sprite sprite) {
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image.sprite = sprite;
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}
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public void SetSize(Vector2 size) {
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rectTransform.sizeDelta = size;
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}
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public void SetAnchoredPosition(Vector2 anchoredPosition) {
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rectTransform.anchoredPosition = anchoredPosition;
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}
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public Button_UI AddButton(Action ClickFunc, Action MouseOverOnceFunc, Action MouseOutOnceFunc) {
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Button_UI buttonUI = gameObject.AddComponent<Button_UI>();
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if (ClickFunc != null)
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buttonUI.ClickFunc = ClickFunc;
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if (MouseOverOnceFunc != null)
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buttonUI.MouseOverOnceFunc = MouseOverOnceFunc;
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if (MouseOutOnceFunc != null)
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buttonUI.MouseOutOnceFunc = MouseOutOnceFunc;
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return buttonUI;
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}
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public void DestroySelf() {
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UnityEngine.Object.Destroy(gameObject);
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}
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}
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}
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