import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
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/*
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------------------- Code Monkey -------------------
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Thank you for downloading the Code Monkey Utilities
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I hope you find them useful in your projects
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If you have any questions use the contact form
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Cheers!
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unitycodemonkey.com
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--------------------------------------------------
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*/
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//#define SOUND_MANAGER // Has Sound_Manager in project
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//#define CURSOR_MANAGER // Has Cursor_Manager in project
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.EventSystems;
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namespace CodeMonkey.Utils {
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/*
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* Button Actions on a World BoxCollider
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* */
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public class Button_Sprite : MonoBehaviour {
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private static Func<Camera> GetWorldCamera;
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public static void SetGetWorldCamera(Func<Camera> GetWorldCamera) {
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Button_Sprite.GetWorldCamera = GetWorldCamera;
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}
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public Action ClickFunc = null;
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public Action MouseRightDownOnceFunc = null;
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public Action MouseRightDownFunc = null;
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public Action MouseRightUpFunc = null;
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public Action MouseDownOnceFunc = null;
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public Action MouseUpOnceFunc = null;
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public Action MouseOverOnceFunc = null;
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public Action MouseOutOnceFunc = null;
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public Action MouseOverOnceTooltipFunc = null;
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public Action MouseOutOnceTooltipFunc = null;
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private bool draggingMouseRight;
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private Vector3 mouseRightDragStart;
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public Action<Vector3, Vector3> MouseRightDragFunc = null;
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public Action<Vector3, Vector3> MouseRightDragUpdateFunc = null;
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public bool triggerMouseRightDragOnEnter = false;
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public enum HoverBehaviour {
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Custom,
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Change_Color,
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Change_Image,
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Change_SetActive,
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}
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public HoverBehaviour hoverBehaviourType = HoverBehaviour.Custom;
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private Action hoverBehaviourFunc_Enter, hoverBehaviourFunc_Exit;
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public Color hoverBehaviour_Color_Enter = new Color(1, 1, 1, 1), hoverBehaviour_Color_Exit = new Color(1, 1, 1, 1);
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public SpriteRenderer hoverBehaviour_Image;
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public Sprite hoverBehaviour_Sprite_Exit, hoverBehaviour_Sprite_Enter;
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public bool hoverBehaviour_Move = false;
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public Vector2 hoverBehaviour_Move_Amount = Vector2.zero;
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private Vector3 posExit, posEnter;
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public bool triggerMouseOutFuncOnClick = false;
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public bool clickThroughUI = false;
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private Action internalOnMouseDownFunc = null, internalOnMouseEnterFunc = null, internalOnMouseExitFunc = null;
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#if SOUND_MANAGER
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public Sound_Manager.Sound mouseOverSound, mouseClickSound;
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#endif
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#if CURSOR_MANAGER
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public CursorManager.CursorType cursorMouseOver, cursorMouseOut;
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#endif
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public void SetHoverBehaviourChangeColor(Color colorOver, Color colorOut) {
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hoverBehaviourType = HoverBehaviour.Change_Color;
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hoverBehaviour_Color_Enter = colorOver;
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hoverBehaviour_Color_Exit = colorOut;
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if (hoverBehaviour_Image == null) hoverBehaviour_Image = transform.GetComponent<SpriteRenderer>();
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hoverBehaviour_Image.color = hoverBehaviour_Color_Exit;
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SetupHoverBehaviour();
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}
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void OnMouseDown() {
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if (!clickThroughUI && IsPointerOverUI()) return; // Over UI!
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if (internalOnMouseDownFunc != null) internalOnMouseDownFunc();
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if (ClickFunc != null) ClickFunc();
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if (MouseDownOnceFunc != null) MouseDownOnceFunc();
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if (triggerMouseOutFuncOnClick) OnMouseExit();
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}
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public void Manual_OnMouseExit() {
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OnMouseExit();
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}
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void OnMouseUp() {
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if (MouseUpOnceFunc != null) MouseUpOnceFunc();
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}
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void OnMouseEnter() {
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if (!clickThroughUI && IsPointerOverUI()) return; // Over UI!
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if (internalOnMouseEnterFunc != null) internalOnMouseEnterFunc();
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if (hoverBehaviour_Move) transform.localPosition = posEnter;
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if (hoverBehaviourFunc_Enter != null) hoverBehaviourFunc_Enter();
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if (MouseOverOnceFunc != null) MouseOverOnceFunc();
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if (MouseOverOnceTooltipFunc != null) MouseOverOnceTooltipFunc();
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}
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void OnMouseExit() {
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if (internalOnMouseExitFunc != null) internalOnMouseExitFunc();
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if (hoverBehaviour_Move) transform.localPosition = posExit;
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if (hoverBehaviourFunc_Exit != null) hoverBehaviourFunc_Exit();
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if (MouseOutOnceFunc != null) MouseOutOnceFunc();
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if (MouseOutOnceTooltipFunc != null) MouseOutOnceTooltipFunc();
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}
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void OnMouseOver() {
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if (!clickThroughUI && IsPointerOverUI()) return; // Over UI!
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if (Input.GetMouseButton(1)) {
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if (MouseRightDownFunc != null) MouseRightDownFunc();
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if (!draggingMouseRight && triggerMouseRightDragOnEnter) {
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draggingMouseRight = true;
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mouseRightDragStart = GetWorldPositionFromUI();
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}
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}
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if (Input.GetMouseButtonDown(1)) {
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draggingMouseRight = true;
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mouseRightDragStart = GetWorldPositionFromUI();
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if (MouseRightDownOnceFunc != null) MouseRightDownOnceFunc();
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}
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}
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void Update() {
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if (draggingMouseRight) {
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if (MouseRightDragUpdateFunc != null) MouseRightDragUpdateFunc(mouseRightDragStart, GetWorldPositionFromUI());
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}
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if (Input.GetMouseButtonUp(1)) {
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if (draggingMouseRight) {
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draggingMouseRight = false;
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if (MouseRightDragFunc != null) MouseRightDragFunc(mouseRightDragStart, GetWorldPositionFromUI());
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}
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if (MouseRightUpFunc != null) MouseRightUpFunc();
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}
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}
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void Awake() {
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if (GetWorldCamera == null) SetGetWorldCamera(() => Camera.main); // Set default World Camera
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posExit = transform.localPosition;
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posEnter = transform.localPosition + (Vector3)hoverBehaviour_Move_Amount;
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SetupHoverBehaviour();
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#if SOUND_MANAGER
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// Sound Manager
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internalOnMouseDownFunc += () => { if (mouseClickSound != Sound_Manager.Sound.None) Sound_Manager.PlaySound(mouseClickSound); };
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internalOnMouseEnterFunc += () => { if (mouseOverSound != Sound_Manager.Sound.None) Sound_Manager.PlaySound(mouseOverSound); };
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#endif
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#if CURSOR_MANAGER
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// Cursor Manager
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internalOnMouseExitFunc += () => { if (cursorMouseOut != CursorManager.CursorType.None) CursorManager.SetCursor(cursorMouseOut); };
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internalOnMouseEnterFunc += () => { if (cursorMouseOver != CursorManager.CursorType.None) CursorManager.SetCursor(cursorMouseOver); };
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#endif
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}
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private void SetupHoverBehaviour() {
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switch (hoverBehaviourType) {
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case HoverBehaviour.Change_Color:
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hoverBehaviourFunc_Enter = delegate () { hoverBehaviour_Image.color = hoverBehaviour_Color_Enter; };
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hoverBehaviourFunc_Exit = delegate () { hoverBehaviour_Image.color = hoverBehaviour_Color_Exit; };
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break;
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case HoverBehaviour.Change_Image:
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hoverBehaviourFunc_Enter = delegate () { hoverBehaviour_Image.sprite = hoverBehaviour_Sprite_Enter; };
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hoverBehaviourFunc_Exit = delegate () { hoverBehaviour_Image.sprite = hoverBehaviour_Sprite_Exit; };
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break;
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case HoverBehaviour.Change_SetActive:
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hoverBehaviourFunc_Enter = delegate () { hoverBehaviour_Image.gameObject.SetActive(true); };
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hoverBehaviourFunc_Exit = delegate () { hoverBehaviour_Image.gameObject.SetActive(false); };
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break;
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}
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}
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private static Vector3 GetWorldPositionFromUI() {
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Vector3 worldPosition = GetWorldCamera().ScreenToWorldPoint(Input.mousePosition);
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return worldPosition;
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}
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private static bool IsPointerOverUI() {
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if (EventSystem.current.IsPointerOverGameObject()) {
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return true;
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} else {
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PointerEventData pe = new PointerEventData(EventSystem.current);
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pe.position = Input.mousePosition;
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List<RaycastResult> hits = new List<RaycastResult>();
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EventSystem.current.RaycastAll(pe, hits);
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return hits.Count > 0;
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}
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}
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}
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}
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