import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
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/*
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------------------- Code Monkey -------------------
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Thank you for downloading the Code Monkey Utilities
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I hope you find them useful in your projects
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If you have any questions use the contact form
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Cheers!
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unitycodemonkey.com
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--------------------------------------------------
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*/
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using UnityEngine;
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namespace CodeMonkey.MonoBehaviours {
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/*
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* Automatically sort a Renderer (SpriteRenderer, MeshRenderer) based on his Y position
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* */
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public class PositionRendererSorter : MonoBehaviour {
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[SerializeField] private int sortingOrderBase = 5000; // This number should be higher than what any of your sprites will be on the position.y
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[SerializeField] private int offset = 0;
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[SerializeField] private bool runOnlyOnce = false;
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private float timer;
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private float timerMax = .1f;
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private Renderer myRenderer;
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private void Awake() {
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myRenderer = gameObject.GetComponent<Renderer>();
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}
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private void LateUpdate() {
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timer -= Time.deltaTime;
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if (timer <= 0f) {
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timer = timerMax;
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myRenderer.sortingOrder = (int)(sortingOrderBase - transform.position.y - offset);
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if (runOnlyOnce) {
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Destroy(this);
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}
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}
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}
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public void SetOffset(int offset) {
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this.offset = offset;
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}
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}
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}
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