no visual but grid made

very primitive. need to import utilities, so im backing up beforehand
This commit is contained in:
Simon O'Shea
2023-07-31 18:12:08 -04:00
parent c98ece3c0d
commit 4699ce7287
9 changed files with 259 additions and 5 deletions
@@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// INSPIRED BY "CODE MONKEY" ON YOUTUBE
public class LogicGrid
{
private int width;
private int height;
private int[,] gridArray;
public LogicGrid(int width, int height)
{
this.width = width;
this.height = height;
gridArray = new int[width, height];
Debug.Log(width + " " + height);
for(int x = 0; x < gridArray.GetLength(0); x++)
for(int y = 0; y < gridArray.GetLength(1); y++)
{
Debug.Log(x + ", " + y);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestingScript : MonoBehaviour
{
// Start is called before the first frame update
private void Start()
{
LogicGrid grid = new LogicGrid(4, 2);
}
}
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