animation works in logan GUI - terribly inefficient
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@@ -27,9 +27,9 @@ public class nMain : MonoBehaviour
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void Start()
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{
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// Create world
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int width = 32;
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int height = 16;
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float cellSize = 5f;
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int width = 16;
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int height = 8;
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float cellSize = 10f;
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Vector3 origin = new Vector3(-77, -34);
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world = new LogicGrid(width, height, cellSize, origin);
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@@ -107,11 +107,15 @@ public class nMain : MonoBehaviour
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public void ResetGrid()
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{
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world.reset();
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agent = new Vector2Int();
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obstacles = new List<Vector2Int>();
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samples = new List<Vector2Int>();
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}
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public void StartAlgorithm()
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{
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Vector2Int coord = new Vector2Int();
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bool agentFound = false;
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// Collect information about world
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for (int x = 0; x < world.GetWidth(); x++)
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@@ -120,7 +124,7 @@ public class nMain : MonoBehaviour
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int index = x * world.GetHeight() + y;
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int value = world.GetValue(x, y);
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Debug.Log("x: " + x + " y: " + y + " | value: " + value);
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//Debug.Log("x: " + x + " y: " + y + " | value: " + value);
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// Add coordinate to obstacle array
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if (value == 1)
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@@ -140,18 +144,33 @@ public class nMain : MonoBehaviour
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if (!samples.Contains(coord))
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samples.Add(coord);
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}
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// Add coordinate to obstacle array
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// Add coordinate to agent array
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if (value == 3)
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{
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agent.x = x;
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agent.y = y;
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agentFound = true;
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}
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}
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if (!agentFound)
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{
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Debug.Log("NO AGENT!");
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return;
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}
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if (samples.Count == 0)
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{
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Debug.Log("NO SAMPLES!");
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return;
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}
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if (true)
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{
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Pathfinder astar = new Pathfinder(world, agent, obstacles, samples, algorithm, 0);
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Pathfinder path = new Pathfinder(world, agent, obstacles, samples, 0, 0);
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Stack<Node> result = path.result;
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Debug.Log("GO ANIMATE");
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cellMesh.Animate(result);
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}
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}
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