things are broken

This commit is contained in:
Simon O'Shea
2023-08-08 16:29:52 -04:00
parent 239f7ed4c5
commit 2dcb6ea96d
7 changed files with 121 additions and 95 deletions
@@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pathfinder : MonoBehaviour
{
// used to store all unique states that agent has visited (holds agent and sample coords)
public static List<State> closed = new List<State>();
LogicGrid world;
public static int[] agent;
public static List<int[][]> obstacles;
public static List<int[][]> samples;
public static int algorithm; // 0 = A* | 1 = dfs | 2 = bfs
public static int heuristic; // 0 = h0 | 1 = h1 | 2 = h2
public static int height;
public static int width;
public Pathfinder(LogicGrid world, int[] a, List<int[][]> o, List<int[][]> s, int algo, int heu)
{
this.world = world;
height = world.GetHeight();
width = world.GetWidth();
agent = a;
obstacles = o;
samples = s;
algorithm = algo;
heuristic = heu;
}
public void go()
{
Debug.Log("Agent: " + agent[0] + "," + agent[1]);
for(int i = 0; i < obstacles.Count; i++)
{
Debug.Log("Obstacle " + i + ": " + obstacles[i][0][0] + ", " + obstacles[i][0][1]);
}
for (int i = 0; i < samples.Count; i++)
{
Debug.Log("Sample " + i + ": " + samples[i][0][0] + ", " + samples[i][0][1]);
}
}
}