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@@ -200,6 +200,8 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 45376070}
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- component: {fileID: 45376070}
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- component: {fileID: 45376068}
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- component: {fileID: 45376068}
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- component: {fileID: 480666365}
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- component: {fileID: 480666366}
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m_Layer: 0
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m_Layer: 0
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m_Name: MeshTesting
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m_Name: MeshTesting
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -207,6 +209,60 @@ GameObject:
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 1
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--- !u!23 &480666365
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 480666364}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!114 &480666366
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 480666364}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2f03132b374e88b42a1e696cdfdf2a5c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &519420028
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--- !u!1 &519420028
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -293,7 +349,7 @@ Transform:
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m_GameObject: {fileID: 519420028}
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m_GameObject: {fileID: 519420028}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -22.313662, y: -0.05752045, z: -10.76798}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children: []
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@@ -13,7 +13,7 @@ public class Main : MonoBehaviour
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void Start()
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void Start()
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{
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{
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// Create world
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// Create world
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world = new LogicGrid(5, 5, 10f, new Vector3(-100, -30));
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world = new LogicGrid(5, 5, 10f, new Vector3(-10, -30));
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// Set default placement to Obstacle
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// Set default placement to Obstacle
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placementValue = -1;
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placementValue = -1;
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