fixed first image added to page not loading + free transform mode
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+1
-28
@@ -451,7 +451,6 @@
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</form>
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</div>
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</div>
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todo: first image being made not working, free transform mode
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</div>
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</body>
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@@ -657,15 +656,6 @@
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/>
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`
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);
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// save data if not loading existing container
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if (this.x == undefined && this.y == undefined) {
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let newImage = document.getElementById(this.id);
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this.x = newImage.offsetLeft;
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this.y = newImage.offsetTop;
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this.height = newImage.offsetHeight;
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this.width = newImage.offsetWidth;
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}
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}
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/**
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@@ -2194,23 +2184,6 @@
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updateContainerListingOrder();
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}
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/* unused. would be the easiest implementation for reordering/deleting/adding, but it would be more resource intensive.
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can delete but it's so clean i just want to admire a bit more
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function redrawContainerListings() {
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document.getElementById("containers").innerHTML = "";
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for (let i = 1; i <= numberTotalContainers; i++) {
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let currentContainer = containerDataMap.get(zIndexMap.get(String(i)));
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if (currentContainer.imageUrl == undefined) {
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currentContainer.createTextContainerMenuListing();
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}
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else {
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currentContainer.createImageContainerMenuListing();
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}
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currentContainer.addSettingsMenuEventListeners();
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}
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}*/
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function deleteContainer(buttonPressed) {
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let containerId = buttonPressed.id.split("--")[0];
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let container = containerDataMap.get(containerId);
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@@ -2349,7 +2322,7 @@
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let currentHeight = changingElement.offsetHeight - borderWidth;
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// if proportional image resizing enabled
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if (changingElement.id.startsWith("img-") && keepImageRatio) {
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if ((changingElement.tagName == "IMG") && keepImageRatio) {
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// growing
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if (mouseOffsetY > 0) {
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let newWidth = currentWidth * (1 + mouseOffsetY / 100);
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