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Simon O'Shea
2020-04-17 11:31:03 -04:00
committed by GitHub
parent eae0954ed3
commit d78f6dc9b0
72 changed files with 1078 additions and 0 deletions
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package Final;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class Battle extends Enemies{
private List<String> deck = new ArrayList();
private List<String> hand = new ArrayList();
private List<String> discard = new ArrayList();
private List<String> draw = new ArrayList<>();
private List<String> selectcard = new ArrayList<>();
private Character player = new Character();
private String[] enemies;
private int[] enemynumbers;
private Object[] enemiesinbattle;
Enemies first;
Enemies second;
Enemies third;
protected int stage = 1;
public void GameStart() { //start of run
draw = start();
}
public void EnemyDecide() { //called at the start of the encounter
enemies = encounters(stage);
StartEnemies();
for(int i = 0; i < enemies.length; i++) {
if(enemies[i] != null) {
enemynumbers[i] = SetEnemyHealth(enemies[i]);
}
}
SetEnemyValues(enemies);
}
public void SetEnemyValues(String[] enemies) { //sets all starting enemy values
int counter = 0;
if(enemies.length == 1) {
first = new Enemies();
enemiesinbattle[0] = first;
first.health = enemynumbers[0];
}
if(enemies.length == 2) {
first = new Enemies();
second = new Enemies();
enemiesinbattle[0] = first;
enemiesinbattle[1] = second;
first.health = enemynumbers[0];
second.health = enemynumbers[1];
}
if(enemies.length == 3) {
first = new Enemies();
second = new Enemies();
third = new Enemies();
enemiesinbattle[0] = first;
enemiesinbattle[1] = second;
enemiesinbattle[2] = third;
first.health = enemynumbers[0];
second.health = enemynumbers[1];
third.health = enemynumbers[2];
}
}
public void Hand() { //creates a hand at the start of a turn
for(int i = 0; i < 6; i++) {
if(draw.size() == 0) {
Reset();
}
int randomIndex = (int) (Math.random() * hand.size());
hand.add(draw.get( randomIndex ));
draw.remove(randomIndex);
}
}
public void Remove(int index) { //called at the end of SinglePlay
discard.add(hand.get(index));
hand.remove(index);
}
public void RemoveAll(int length) { //activates when end turn button is pressed
for(int i = 0; i < length; i++) {
discard.add(hand.get(i));
hand.remove(i);
}
}
public void Reset() { //start of turn if not enough cards in draw
draw = discard;
discard.clear();
}
public void ResetDeck() { //at the end of battle
for(int i = 0; i < hand.size(); i ++) {
draw.add(hand.get(i));
hand.remove(i);
}
for(int i = 0; i < discard.size(); i++) {
draw.add(discard.get(i));
discard.remove(i);
}
StageIncrease();
}
public boolean TestMana(String name) { //on button press before SinglePlay
int[] stats = Values(name);
if(player.mana > stats[6]) {
return true;
}
return false;
}
public void SinglePlay(String name, int index, int enemyindex) { //on button press after TestMana
int[] stats = Values(name);
if(enemyindex == 1) {
first.health -= stats[1] - player.strength + first.vulnerable;
first.vulnerable += stats[4];
first.weak += stats[5];
}
if(enemyindex == 2) {
second.health -= stats[1] - player.strength + second.vulnerable;
second.vulnerable += stats[4];
second.weak += stats[5];
}
if(enemyindex == 3) {
third.health -= stats[1] - player.strength + third.vulnerable;
third.vulnerable += stats[4];
third.weak += stats[5];
}
player.shield += stats[2];
player.strength += stats[3];
player.mana -= stats[6];
/*
* guide to the values*
* values[1] = damage
* values[2] = shield
* values[3] = strength
* values[4] = vulnerable to enemy
* values[5] = weak to enemy
* values[6] = mana
*/
Remove(index);
}
public void EnemyTurn() { //enemies turn after end turn
int[] firstvalues = new int[5];
int[] secondvalues = new int[5];
int[] thirdvalues = new int[5];
if(enemies.length == 1) {
firstvalues = DamageValues(enemies[0]);
player.health -= firstvalues[0] - first.strength + player.vulnerable;
first.shield += firstvalues[1];
first.strength += firstvalues[2];
player.vulnerable += firstvalues[3];
player.weak += firstvalues[4];
}
if(enemies.length == 2) {
firstvalues = DamageValues(enemies[0]);
secondvalues = DamageValues(enemies[1]);
player.health -= firstvalues[0] - first.strength + player.vulnerable;
first.shield += firstvalues[1];
first.strength += firstvalues[2];
player.vulnerable += firstvalues[3];
player.weak += firstvalues[4];
player.health -= secondvalues[0] - second.strength + player.vulnerable;
second.shield += secondvalues[1];
second.strength += secondvalues[2];
player.vulnerable += secondvalues[3];
player.weak += secondvalues[4];
}
if(enemies.length == 3) {
firstvalues = DamageValues(enemies[0]);
secondvalues = DamageValues(enemies[1]);
thirdvalues = DamageValues(enemies[2]);
player.health -= firstvalues[0] - first.strength + player.vulnerable;
first.shield += firstvalues[1];
first.strength += firstvalues[2];
player.vulnerable += firstvalues[3];
player.weak += firstvalues[4];
player.health -= secondvalues[0] - second.strength + player.vulnerable;
second.shield += secondvalues[1];
second.strength += secondvalues[2];
player.vulnerable += secondvalues[3];
player.weak += secondvalues[4];
player.health -= thirdvalues[0] - third.strength + player.vulnerable;
third.shield += thirdvalues[1];
third.strength += thirdvalues[2];
player.vulnerable += thirdvalues[3];
player.weak += thirdvalues[4];
}
/*
* guide to the values*
* enemyvalues[0] = damage
* enemyvalues[1] = shield
* enemyvalues[2] = strength
* enemyvalues[3] = vulnerable
* enemyvalues[4] = weak
*/
}
public void CardOptions() { //after battle to add to deck
String[] options = deckbuild();
for(int i = 0; i < 3; i++) {
int randomIndex = (int) (Math.random() * options.length);
selectcard.add(options[randomIndex]);
}
}
public void CardAdd(int index) { //after CardOptions
draw.add(selectcard.get(index));
}
public void PlayerEndTurn() {
if(player.strength != 0) {
player.strength -= 1;
}
if(player.vulnerable != 0) {
player.vulnerable -= 1;
}
if(player.weak != 0) {
player.weak -= 1;
}
if(enemies.length == 1) {
first.shield = 0;
}
if(enemies.length == 2) {
first.shield = 0;
second.shield = 0;
}
if(enemies.length == 3) {
first.shield = 0;
second.shield = 0;
third.shield = 0;
}
}
public void EnemyEndTurn() {
player.shield = 0;
if(enemies.length == 1) {
if(first.strength != 0) {
first.strength -= 1;
}
if(first.vulnerable != 0) {
first.vulnerable -= 1;
}
if(first.weak != 0) {
first.weak -= 1;
}
}
if(enemies.length == 2) {
if(first.strength != 0) {
first.strength -= 1;
}
if(first.vulnerable != 0) {
first.vulnerable -= 1;
}
if(first.weak != 0) {
first.weak -= 1;
}
if(second.strength != 0) {
second.strength -= 1;
}
if(second.vulnerable != 0) {
second.vulnerable -= 1;
}
if(second.weak != 0) {
second.weak -= 1;
}
}
if(enemies.length == 3) {
if(first.strength != 0) {
first.strength -= 1;
}
if(first.vulnerable != 0) {
first.vulnerable -= 1;
}
if(first.weak != 0) {
first.weak -= 1;
}
if(second.strength != 0) {
second.strength -= 1;
}
if(second.vulnerable != 0) {
second.vulnerable -= 1;
}
if(second.weak != 0) {
second.weak -= 1;
}
if(third.strength != 0) {
third.strength -= 1;
}
if(third.vulnerable != 0) {
third.vulnerable -= 1;
}
if(third.weak != 0) {
third.weak -= 1;
}
}
}
public void BonfireHeal() {
player.health += (player.health / 2);
}
public void Item() {
player.health += 6;
}
public void StageIncrease() {
stage++;
}
}
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package Final;
import java.util.ArrayList;
import java.util.List;
public class Character {
protected int health;
protected int shield;
protected int strength;
protected int vulnerable;
protected int weak;
protected int mana;
protected int damageout;
public List<String> cards = new ArrayList();
public Character() {
health = 20;
damageout = 0;
shield = 0;
strength = 0;
vulnerable = 0;
weak = 0;
mana = 6;
}
public void StartCharacter() {
values();
}
public String[] deck;
public String[] deckbuild() {
deck[0] = "Strike";
deck[1] = "Defend";
deck[2] = "Bash";
deck[3] = "Anger";
deck[4] = "Body_Slam";
deck[5] = "Cleave";
deck[6] = "Clothesline";
deck[7] = "Iron Wave";
deck[8] = "Pommel_Strike";
deck[9] = "Thunderclap";
deck[10] = "Twin_Strike";
deck[11] = "Dropkick";
deck[12] = "Hemokinesis";
deck[13] = "Searing Blow";
deck[14] = "Uppercut";
deck[15] = "Bludgeon";
deck[16] = "Feed";
deck[17] = "Reaper";
deck[18] = "Flex";
deck[19] = "Shrug_It_Off";
deck[20] = "Flame_Barrier";
deck[21] = "Seeing_Red";
deck[22] = "Sentinel";
return deck;
}
private int[] values = new int[6];
private void values() {
values[0] = 0;
values[1] = 0;
values[2] = 0;
values[3] = 0;
values[4] = 0;
values[5] = 0;
values[6] = 0;
/*
* guide to the values*
* values[0] = card type (attack, skills, power)
* values[1] = damage
* values[2] = shield
* values[3] = strength
* values[4] = vulnerable
* values[5] = weak
* values[6] = mana
*/
}
protected List<String> start() {
cards.add(deck[0]);
cards.add(deck[0]);
cards.add(deck[0]);
cards.add(deck[0]);
cards.add(deck[0]);
cards.add(deck[1]);
cards.add(deck[1]);
cards.add(deck[1]);
cards.add(deck[1]);
cards.add(deck[2]);
return cards;
}
public int[] Values(String name) {
if(name == "Strike") {
values[0] = 1;
values[1] = 6;
values[6] = 1;
return values;
}
if(name == "Defend") {
values[0] = 2;
values[2] = 5;
values[6] = 1;
return values;
}
if(name == "Bash") {
values[0] = 1;
values[1] = 8;
values[4] = 2;
values[6] = 2;
return values;
}
if(name == "Anger") {
values[0] = 1;
values[1] = 6;
values[6] = 0;
return values;
}
if(name == "Body_Slam") {
values[0] = 1;
values[6] = 1;
return values;
}
if(name == "Cleave") {
values[0] = 1;
values[1] = 8;
values[6] = 1;
return values;
}
if(name == "Clothesline") {
values[0] = 1;
values[1] = 12;
values[5] = 2;
values[6] = 2;
return values;
}
if(name == "Iron_Wave") {
values[0] = 1;
values[1] = 5;
values[2] = 5;
values[6] = 1;
return values;
}
if(name == "Pommel_Strike") {
values[0] = 1;
values[1] = 9;
values[6] = 1;
//draw 1 card
return values;
}
if(name == "Thunderclap") {
values[0] = 1;
values[1] = 4;
values[4] = 1;
values[6] = 1;
return values;
}
if(name == "Twin_Strike") {
values[0] = 1;
values[1] = 5;
values[6] = 1;
return values;
}
if(name == "Dropkick") {
values[0] = 1;
values[1] = 5;
values[6] = 1;
return values;
}
if(name == "Hemokinesis") {
values[0] = 1;
values[1] = 14;
values[6] = 1;
return values;
}
if(name == "Searing_Blow") {
values[0] = 1;
values[1] = 12;
values[6] = 2;
return values;
}
if(name == "Uppercut") {
values[0] = 1;
values[1] = 13;
values[4] = 1;
values[5] = 1;
values[6] = 2;
return values;
}
if(name == "Bludgeon") {
values[0] = 1;
values[1] = 32;
values[6] = 3;
return values;
}
if(name == "Feed") {
values[0] = 1;
values[1] = 10;
values[6] = 1;
return values;
}
if(name == "Reaper") {
values[0] = 1;
values[1] = 4;
values[6] = 2;
return values;
}
/*
*
* End of attack cards
*
*/
if(name == "Flex") {
values[0] = 2;
values[3] = 2;
values[6] = 0;
return values;
}
if(name == "Shrug_It_Off") {
values[0] = 2;
values[2] = 8;
values[6] = 1;
return values;
}
if(name == "Flame_Barrier") {
values[0] = 2;
values[2] = 12;
values[6] = 2;
return values;
}
if(name == "Seeing_Red") {
values[0] = 2;
values[6] = -2;
return values;
}
if(name == "Sentinel") {
values[0] = 2;
values[2] = 5;
values[6] = 1;
return values;
}
/*
*
* end of skill cards
*
*/
return values;
}
}
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package Final;
public class Enemies extends Character{
protected int health;
protected int damageout;
protected int shield;
protected int strength;
protected int vulnerable;
protected int weak;
public Enemies() {
health = 0;
damageout = 0;
shield = 0;
strength = 0;
vulnerable = 0;
weak = 0;
}
public void StartEnemies() {
enemies();
SetEnemyValues();
}
private String[] enemylist = new String[9];
public String[] enemies() {
enemylist[0]= "louse1";
enemylist[1]= "louse2";
enemylist[2]="acidSlime";
enemylist[3]= "thief";
enemylist[4]="goblinNob";
enemylist[5]="lagavulinSleep";
enemylist[6]="lagavulinAwake";
enemylist[7]= "slimeBoss" ;
enemylist[8]= "slimeBossSplit";
return enemylist;
}
public int SetEnemyHealth(String name) {
if(name == "lagavulinAwake") {
health = 100;
}
if(name == "lagavulinSleep") {
health = 10;
}
if(name == "goblinNob") {
health = 80;
}
if(name == "acidSlime") {
health = 8;
}
if(name == "louse1" || name == "louse2") {
health = 10;
}
if(name == "slimeBoss") {
health = 140;
}
if(name == "slimeBossSplit") {
health = 30;
}
if(name == "thief") {
health = 40;
}
return health;
}
public int RandomMath(int length, int min) {
int attack = 0;
do {
attack= (int)(Math.random()*length);
}while(attack > length || attack <= min);
return attack;
}
private int[] enemyvalues;
private void SetEnemyValues() {
enemyvalues[0] = 0;
enemyvalues[1] = 0;
enemyvalues[2] = 0;
enemyvalues[3] = 0;
enemyvalues[4] = 0;
/*
* guide to the values*
* enemyvalues[0] = damage
* enemyvalues[1] = shield
* enemyvalues[2] = strength
* enemyvalues[3] = vulnerable
* enemyvalues[4] = weak
*/
}
public int[] DamageValues(String name) {
int attack = RandomMath(3, 0);
if(name == "lagavulinAwake" && attack == 0) {
enemyvalues[0] = 18;
}
if(name == "lagavulinAwake" && (attack == 1 || attack == 2)) {
enemyvalues[3] = 2;
enemyvalues[4] = 2;
}
if(name == "lagavulinSleep") {
enemyvalues[1] = 10;
}
if(name == "goblinNob" && attack == 0) {
enemyvalues[0] = 14;
}
if(name == "goblinNob" && attack == 1) {
enemyvalues[2] = 2;
}
if(name == "goblinNob" && attack == 2) {
enemyvalues[0] = 6;
enemyvalues[3] = 2;
}
if((name == "acidSlime" || name == "slimeBossSplit") && attack == 0) {
enemyvalues[0] = 10;
}
if((name == "acidSlime" || name == "slimeBossSplit") && attack == 1) {
enemyvalues[0] = 7;
enemyvalues[4] = 1;
}
if((name == "acidSlime" || name == "slimeBossSplit") && attack == 2) {
enemyvalues[4] = 2;
}
if((name == "louse1" || name == "louse2") && attack == 0) {
enemyvalues[0] = 4;
}
if((name == "louse1" || name == "louse2") && (attack == 1 || attack == 2)) {
enemyvalues[2] = 3;
}
if(name == "slimeBoss" && (attack == 0 || attack == 1)) {
enemyvalues[0] = 35;
}
if(name == "slimeBoss" && attack == 2) {
enemyvalues[4] = 2;
}
if(name == "thief" && attack == 0) {
enemyvalues[1] = 6;
}
if(name == "thief" && attack == 1) {
enemyvalues[0] = 12;
}
if(name == "thief" && attack == 2) {
enemyvalues[0] = 10;
}
return enemyvalues;
}
String[] enemiesselected;
public String[] encounters(int stage) {
int number = 0;
if(stage == 1 || stage == 2 || stage == 5) {
number = RandomMath(3, 0);
if(number == 0) {
enemiesselected[0] = enemylist[0];
enemiesselected[1] = enemylist[1];
enemiesselected[2] = enemylist[0];
}
if(number == 1) {
enemiesselected[0] = enemylist[2];
enemiesselected[1] = enemylist[2];
}
if(number == 2) {
enemiesselected[0] = enemylist[3];
enemiesselected[1] = enemylist[3];
}
}
if(stage == 3) {
number = RandomMath(2, 0);
if(number == 0) {
enemiesselected[0] = enemylist[4];
}
if(number == 1) {
enemiesselected[0] = enemylist[5];
}
if(stage == 6) {
enemiesselected[0] = enemylist[7];
}
}
return enemiesselected;
}
}
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package Final;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.geometry.VPos;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Map extends Application{
Stage gameplay = new Stage();
Battle background = new Battle();
//////////////////////////////////////////////////////////////////////////////////////
/////////////////////// START OF GAME / MAIN MENU //////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
public void start(Stage game) throws FileNotFoundException {
gameplay.setWidth(1920); gameplay.setHeight(1080);
Image splashView = new Image(new FileInputStream("assets/menu/menuSplash.png"));
ImageView splash = new ImageView(splashView);
Image playView = new Image(new FileInputStream("assets/menu/playButton.png"));
ImageView play = new ImageView(playView);
play.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene map = map();
gameplay.setScene(map);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
Image quitView = new Image(new FileInputStream("assets/menu/quitButton.png"));
ImageView quit = new ImageView(quitView);
quit.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
System.exit(0);
}
});
GridPane mainMenuButtonLayer = new GridPane();
mainMenuButtonLayer.setHgap(450);
mainMenuButtonLayer.setPadding(new Insets(775, 0, 10, 250));
mainMenuButtonLayer.add(play, 1, 0);
mainMenuButtonLayer.add(quit, 2, 0);
GridPane.setValignment(quit, VPos.BOTTOM);
StackPane background = new StackPane();
background.getChildren().add(splash);
background.getChildren().add(mainMenuButtonLayer);
Scene menu = new Scene(background, 1920, 1080);
gameplay.setScene(menu);
gameplay.show();
}
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////// BONFIRE //////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
public Scene bonfire() throws FileNotFoundException{
Image starsView = new Image(new FileInputStream("assets/scenes/bonfire.png"));
ImageView stars = new ImageView(starsView);
Image yesRestView = new Image(new FileInputStream("assets/scenes/yesRest.png"));
ImageView yesRest = new ImageView(yesRestView);
yesRest.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
background.BonfireHeal();
try {
Scene map = map();
gameplay.setScene(map);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
Image noRestView = new Image(new FileInputStream("assets/scenes/noRest.png"));
ImageView noRest = new ImageView(noRestView);
noRest.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene map = map();
gameplay.setScene(map);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
GridPane RestButtonLayer = new GridPane();
RestButtonLayer.setPadding(new Insets(390, 10, 10, 1100));
RestButtonLayer.add(yesRest, 1, 1);
RestButtonLayer.add(noRest, 2, 1);
StackPane fireBackground = new StackPane();
fireBackground.getChildren().add(stars);
fireBackground.getChildren().add(RestButtonLayer);
Scene fire = new Scene(fireBackground, 1920, 1080);
return fire;
}
//////////////////////////////////////////////////////////////////////////////////////
/////////////////////////// MAP //////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
public Scene map() throws FileNotFoundException{
Image paperView = new Image(new FileInputStream("assets/scenes/map.png"));
ImageView paper = new ImageView(paperView);
Image enemyView = new Image(new FileInputStream("assets/scenes/fightIcon.png"));
ImageView enemy1 = new ImageView(enemyView);
enemy1.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene arena = arena();
gameplay.setScene(arena);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
ImageView miniboss = new ImageView(enemyView);
miniboss.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene arena = arena();
gameplay.setScene(arena);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
ImageView enemy2 = new ImageView(enemyView);
enemy2.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene arena = arena();
gameplay.setScene(arena);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
ImageView enemy3 = new ImageView(enemyView);
enemy3.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene arena = arena();
gameplay.setScene(arena);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
ImageView boss = new ImageView(enemyView);
boss.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene arena = arena();
gameplay.setScene(arena);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
boss.setPreserveRatio(true);
boss.setFitHeight(250);
boss.setFitWidth(250);
Image bonfireView = new Image(new FileInputStream("assets/scenes/fireIcon.png"));
ImageView bonfireIcon = new ImageView(bonfireView);
bonfireIcon.setOnMouseClicked(new EventHandler <MouseEvent>(){
@Override
public void handle(MouseEvent click) {
try {
Scene bonfire = bonfire();
gameplay.setScene(bonfire);
} catch (FileNotFoundException e) {
System.out.println("IMAGE NOT FOUND");
System.exit(0);
}
}
});
Image arrowView = new Image(new FileInputStream("assets/scenes/arrowMap.png"));
ImageView arrow = new ImageView(arrowView);
ImageView arrow1 = new ImageView(arrowView);
ImageView arrow2 = new ImageView(arrowView);
ImageView arrow3 = new ImageView(arrowView);
ImageView arrow4 = new ImageView(arrowView);
HBox iconLayer = new HBox();
iconLayer.getChildren().add(enemy1);
iconLayer.getChildren().add(arrow);
iconLayer.getChildren().add(enemy2);
iconLayer.getChildren().add(arrow1);
iconLayer.getChildren().add(miniboss);
iconLayer.getChildren().add(arrow2);
iconLayer.getChildren().add(bonfireIcon);
iconLayer.getChildren().add(arrow3);
iconLayer.getChildren().add(enemy3);
iconLayer.getChildren().add(arrow4);
iconLayer.getChildren().add(boss);
iconLayer.setAlignment(Pos.CENTER);
StackPane mapBackground = new StackPane();
mapBackground.getChildren().add(paper);
mapBackground.getChildren().add(iconLayer);
mapBackground.setAlignment(Pos.CENTER);
Scene mapScene = new Scene(mapBackground, 1920, 1080);
return mapScene;
}
//////////////////////////////////////////////////////////////////////////////////////
/////////////////////////// ARENA /////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
public Scene arena() throws FileNotFoundException{
Image arenaSplashView = new Image(new FileInputStream("assets/scenes/combat.png"));
ImageView arenaSplash = new ImageView(arenaSplashView);
Image ironCladView = new Image(new FileInputStream("assets/characters/ironClad.png"));
ImageView ironClad = new ImageView(ironCladView);
StackPane arenaBackground = new StackPane();
arenaBackground.getChildren().add(arenaSplash);
arenaBackground.getChildren().add(ironClad);
Scene arena = new Scene(arenaBackground, 1920, 1080);
return arena;
}
//////////////////////////////////////////////////////////////////////////////////////
/////////////////////////// MAIN /////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
public static void main(String[] args) {
launch(args);
}
}
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module LA3ModuleInfo {
requires javafx.base;
requires javafx.controls;
requires javafx.fxml;
requires javafx.graphics;
requires javafx.media;
requires javafx.swing;
requires javafx.swt;
requires javafx.web;
exports Final;
}